LODs kind off draw over the rest of the world

I'm having a hard time to describe what's happening, so please take a look at the attached screenshot. This happens after I alt + tab -ed out and in of the game. Reloading the save fixes the issue, untill I alt + tab again. The LOD chunks kind off render over the rest of the world, but not really. This is in singleplayer, though the same issue happens in mutliplayer as well. I'm using fabric and I'm on minecraft 1.21.1. I'm using Complementary Reimagined r5.3 as a shader. System specs 32 gb ddr4 3600 RAM Ryzen 9 5900x Radeon rx 6700xt Log is attached.
10 Replies
Miki_P98
Miki_P982w ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz2w ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P982w ago
Section 2 and 3 Or not… Ignore it Restart the game
Saas (Halloween edition)
I did, didn't help
Miki_P98
Miki_P982w ago
What Iris and DH versions? Does it happen without the shader?
Saas (Halloween edition)
Iris: iris-fabric-1.8.0-beta.4+mc1.21.1 DH: DistantHorizons-2.2.1-a-1.21.1-neo-fabric Nope, does not happen
Miki_P98
Miki_P982w ago
Then it is probably Iris or shader issue
Saas (Halloween edition)
Ok so nothing Dh can do to fix it?
Miki_P98
Miki_P982w ago
Not really, no
Saas (Halloween edition)
Ok gotcha, thanks for the help :)
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