What's the current story for typing in Stardust like? Do I need to swap back and forth between keybo
What's the current story for typing in Stardust like? Do I need to swap back and forth between keyboard and controller like I did in simula before?
ToplevelInfo which is stored in ToplevelState but build is not run after a state change, or maybe it's that create_inner is not called again, maybe i just need to handle updates correctlyupdateself.size != old.size or such then if not you call the update size methodcreate_inner is only called once, when you first create the elementwatch::Sender<Vector2<f32>> doesn't implement PartialEq, is there an Event type from asteroids?
ToplevelInfoToplevelStateupdateself.size != old.sizecreate_innerwatch::Sender<Vector2<f32>>PartialEq