Difficulty of making a Deckbuilding Module?
I have a system I've been working on for a while, and I've been able to make it quite smooth to play over Foundry using other modules, with the exception of a major issue: Combat is played using cards with deckbuilding mechanics (think like Slay the Spire). The built-in implementation of Foundry's card system didn't work very at all for me; the Ready to Use Cards Module makes it possible to play to a functional degree, but it's very awkward because:
A) Players can't edit their own decks, requiring the GM to exclude their decks from ready-to-play, edit their decks for them, title and upload images for each card individually, add it to back to ready-to-play, and re-set up the available actions again, every single time.
B) Players cant see the cards other players use in the chat unless they have permissions to access that card's deck, meaning players constantly accidentally draw from each other's decks (it doesn't help that when a deck is emptied the button disappears and you misclick the Draw button beneath it as it bumps up).
C) If a deck is edited while a player is in-game, their game seems to desync, causing their cards to deleted as they're played; requiring the GM to set up their deck again and make every player refresh.

