LODs disappear in the singleplayer worlds generated by Arnis
All of pre-generated LODs outside my render distance are rendered correctly, but once I've been there and then left, most of them are replaced with air.
I only noticed this problem with flat worlds. DH works fine with the default type worlds.
My mod list:
Axiom
by Moulberry
4.3.3
Bobby
by Johni0702
5.2.4+mc1.21
Concurrent Chunk Management Engine (Fabric)
by ishland
0.3.0+alpha.0.310+1.21.1
Distant Horizons
by jeseibel
2.2.1-a-1.21.1
Fabric API
by modmuss50
0.114.0+1.21.1
Fabric Language Kotlin
by modmuss50
1.13.0+kotlin.2.1.0
FerriteCore
by malte0811
7.0.2-hotfix-fabric
Iris Shaders
by coderbot
1.8.1+1.21.1-fabric
LambDynamicLights
by LambdAurora
3.1.4+1.21.1
Lithium
by jellysquid3
mc1.21.1-0.14.3-fabric
Mod Menu
by Terraformers
11.0.3
Noisium
by Steveplays
2.3.0+mc1.21-1.21.1
Reese's Sodium Options
by FlashyReese
mc1.21.3-1.8.0+fabric
Sodium
by jellysquid3
mc1.21.1-0.6.5-fabric
Sodium Extra
by FlashyReese
mc1.21.1-0.6.0+fabric
Text Placeholder API
by Patbox
2.4.1+1.21
ViaFabricPlus
by FlorianMichael
3.4.9
Xaero's Minimap
by thexaero
24.7.1_Fabric_1.21
Xaero's World Map
by thexaero
1.39.2_Fabric_1.21
YetAnotherConfigLib (YACL)
by isxander
Zoomify
by isxander
I use default DH settings, only changed the quality preset to "extreme" and CPU load to "I paid for the whole CPU"
3 Replies