This is very interesting! Would you suggest using the StaticShardedDO as more of a “storage” layer a
This is very interesting! Would you suggest using the StaticShardedDO as more of a “storage” layer and adding this global ordering type of logic on a class which extends this class?
Also, do you ever see a future possibility of making the # of shards dynamic? AKA scaling storage practically infinitely?
Also, do you ever see a future possibility of making the # of shards dynamic? AKA scaling storage practically infinitely?




