LOD for foliage not being generated correctly

DH seems to be unable to generate the LOD's corresponding to the foliage, it can definitely detect when it exists but the color is a weird pink instead of green, textures: RT by hodi
2025-03-07_01.20.11.png
Solution
I think I know what the issue is
Though I need to test it is that is true
The grass texture is gray and is colored later by MC, MC knows to color the texture because in the model file a
"tintindex"
entry is present next to the texture access, but the grass in this RP has texture accesses without the tintindex, it does not break vanilla rendering as the faces with tge gray textures are 1D lines (a.k.a. insisible), but DH has no way of knowing that as it only looks at textures
If that theory is correct the RP author has to either: add tintindex to every texture access or remove redundant invisible texture accesses
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