Pregen With "INTERNAL_SERVER" Chunk Issues

I pregenned a region using the INTERNAL_SERVER option two times both with and without C2ME. The region files are created as well as the LODs, but it seems like the chunks aren't generating properly. Walking to a new area within the generation bounds still causes chunkgen lag and attempting to render either Dynmap or Squaremap for the entire "pregenned" area only loads regions which the player has loaded in. Using DH 2.3. Do I need to use the old method of running Chunky first for pregen, remove it, then run DH pregen on those same chunks after?
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