I
iTeachChem•6mo ago
Opt

NLM doubt - Q74 (red is key answer)

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42 Replies
Opt
OptOP•6mo ago
,rotate
TeXit
TeXit•6mo ago
No description
iTeachChem Helper
iTeachChem Helper•6mo ago
@Gyro Gearloose
iTeachChem Helper
iTeachChem Helper•6mo ago
Note for OP
+solved @user1 @user2... to close the thread when your doubt is solved. Mention the users who helped you solve the doubt. This will be added to their stats.
Opt
OptOP•6mo ago
I applied the condition that velocity along common normal should be the same I got something like 0.5u√34 or something It wasn't a clean answer
SirLancelotDuLac
SirLancelotDuLac•6mo ago
Oh hey I remember this problem...
Opt
OptOP•6mo ago
Yeah, but idk what went wrong here
SirLancelotDuLac
SirLancelotDuLac•6mo ago
I'm very sorry for the handwriting but this was as far as I could figure out.
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Opt
OptOP•6mo ago
Just a moment, what's v here now?
SirLancelotDuLac
SirLancelotDuLac•6mo ago
Component taken along the incline.
Opt
OptOP•6mo ago
Component of resultant?
SirLancelotDuLac
SirLancelotDuLac•6mo ago
Wait a min, I gotta write it out better...
Opt
OptOP•6mo ago
Sorry bout that
SirLancelotDuLac
SirLancelotDuLac•6mo ago
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SirLancelotDuLac
SirLancelotDuLac•6mo ago
@Opt
HydraYT
HydraYT•6mo ago
Wait how did we get v
SirLancelotDuLac
SirLancelotDuLac•6mo ago
Since projection of of velocity on given vector must be 2u
HydraYT
HydraYT•6mo ago
I'm really sry I didn't understand 💀 The 2 other vel we got since along common normal they have same velocities Didn't understand where the v velocity came
Real potato
Real potato•6mo ago
I remember this problem from cengage
SirLancelotDuLac
SirLancelotDuLac•6mo ago
I just took some component perpendicular to the u/2 component as v. The main problem in the question was we don't know perpendicular components which would make the problem much easier. Ik, there was some simpler solution to this but I can't remember ;_;
HydraYT
HydraYT•6mo ago
Component of what
Real potato
Real potato•6mo ago
It was something related to relative velocity ig
SirLancelotDuLac
SirLancelotDuLac•6mo ago
Velocity.
HydraYT
HydraYT•6mo ago
Bro 😭 How am I tripping Why would there be a velocity perpendicular to u/2 is what I'm asking basically
SirLancelotDuLac
SirLancelotDuLac•6mo ago
Assume for a moment there is no such component. Then the sphere remains sort of "stuck" on the left cylinder.
HydraYT
HydraYT•6mo ago
Yeah the net resultant velocity would be in that direction won't it
SirLancelotDuLac
SirLancelotDuLac•6mo ago
Well, assuming doesn't do any harm tho right? 🥲 'Cuz even if there is no velocity in that direction, v would come out to be zero for given constraints.
HydraYT
HydraYT•6mo ago
Yeah but what I'm saying is If you assume smth that's there in the resultant Wait I think I get you @SirLancelotDuLac i kind of get it now thx
SirLancelotDuLac
SirLancelotDuLac•6mo ago
I mean, what I said was a bit crass, I apologize. If there is no component of velocity along the incline, meaning the velocity would just be u/2 in the perpendicular direction. Now look at the other wedge and the cylinder. They must always be in contact but our assumption of no perpendicular velocity tells us the block is only moving away from the incline.
HydraYT
HydraYT•6mo ago
I understand this method now, but I'm prolly dumb to ask this why can't we just take u/2 components in x and y and get velocity directly??
SirLancelotDuLac
SirLancelotDuLac•6mo ago
u/2 thing is itself a component and component ke components we can't take.
HydraYT
HydraYT•6mo ago
Oh yes nvm I'm dumb af 💀 I knew I was missing something integral Lmao sry thx
Gamertug
Gamertug•6mo ago
what? pretty sure we can whats wrong wit that
SirLancelotDuLac
SirLancelotDuLac•6mo ago
Nah man, I was doing the same error for 30 continous minutes 😭
Sam_2207
Sam_2207•6mo ago
the wedges aren't fixed right? if they're moving in opposite directions then how would the cylinder remain in contact with both of them? this is probably a stupid doubt i'm having, so i'll apologize in advance. edit: understood that they will eventually separate, and it's asking us for the velocity of the cylinder before they do.
SirLancelotDuLac
SirLancelotDuLac•6mo ago
We can't.
Gamertug
Gamertug•6mo ago
i solved a some questions using it and got right answers whats the reason u say we cant when we take a component that in itself is a new vector we can again take its component as we please if that will be of use is another matter
SirLancelotDuLac
SirLancelotDuLac•6mo ago
Here we are missing one of the component of the original vector so taking the new vectors components does not give us the original vector tho.
Gamertug
Gamertug•6mo ago
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Gamertug
Gamertug•6mo ago
i am just saying that we can take component of a component
SirLancelotDuLac
SirLancelotDuLac•6mo ago
Ah, what I meant was "incomplete vector", my bad.
Gamertug
Gamertug•6mo ago
yes

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