Used Chunky
I'm new to this quick question So If I already used chunky to load 6k by 6k block radius. Should I just reset the world and just use dh command to pregen the chunks? Also This world doesn't matter I was just trying to mess around and set up world to play with friends later.
13 Replies
use distant generation mode pre-existing, pretty sure
/chunky
Using Chunky to pregenerate for DH is not recommended for several reasons. The first one is the swiss cheese that might show up when using chunky while DH is installed. The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky:
- It saves space by only storing LODs, not normal chunks
- It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs
- It is part of DH, and therefore always/only called when DH needs it
- Chunky calculates it's radius in blocks, confusing the user if they are not aware of this
Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the
Cpu Load
in DH's settings, or disabled by turning off Distant Generation.
If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Internal Server
under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Internal Server, as the generation speed will be crap if you don't.
Note, this also applied to other similar pregeneration mods.there are cases where you cant just use the dh pregen, example being servers pregen for online maps
You can use dh prgen for servers
didnt work with the browser map mod i had
Are you sure you’ve set the distant generation mode to Internal Server before running the pregen?
/generators
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than INTERNAL_SERVER unless C2ME is installed.
- INTERNAL_SERVER: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed.
- PRE-EXISTING: generates LODs for all existing vanilla chunks.
yes, tried everything, it would not show on webmap render at all
just used chunky for pregen, then added dh to then do LODs for clients
Currently Im using Internal INTERNAL_SERVER as the generation mode the c2me but what Im wondering would it go faster if it was set FEATURES but if I did do that would that mess the terrian generation mods?
FEATURES is faster
Most worldgen mods should work just fine
The most broken of them is WWOO that generates a grid pattern on sand and gravel
I and many others can live with it, some can't bare it
Other worldgen mods though can generate a bit differently, nothing game changing
On one hand, the grid completely breaks the immersion for me. On the other, WWOO is essential for me and I can’t play without it. So it’s a really frustrating situation.
Regarding the WWOO grid issue, is the bug still present in the nightly build? And are there any plans to fix it any time soon?
On FEATURES? I don’t think there are any plans to fix it. IDK if it is even fixable