Used Chunky

I'm new to this quick question So If I already used chunky to load 6k by 6k block radius. Should I just reset the world and just use dh command to pregen the chunks? Also This world doesn't matter I was just trying to mess around and set up world to play with friends later.
13 Replies
This is fine
This is fine5d ago
use distant generation mode pre-existing, pretty sure
That Guy
That Guy5d ago
/chunky
YAGPDB.xyz
YAGPDB.xyz5d ago
Using Chunky to pregenerate for DH is not recommended for several reasons. The first one is the swiss cheese that might show up when using chunky while DH is installed. The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky: - It saves space by only storing LODs, not normal chunks - It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs - It is part of DH, and therefore always/only called when DH needs it - Chunky calculates it's radius in blocks, confusing the user if they are not aware of this Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the Cpu Load in DH's settings, or disabled by turning off Distant Generation. If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Internal Server under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Internal Server, as the generation speed will be crap if you don't. Note, this also applied to other similar pregeneration mods.
Werty
Werty5d ago
there are cases where you cant just use the dh pregen, example being servers pregen for online maps
That Guy
That Guy5d ago
You can use dh prgen for servers
Werty
Werty5d ago
didnt work with the browser map mod i had
Miki_P98
Miki_P985d ago
Are you sure you’ve set the distant generation mode to Internal Server before running the pregen? /generators
YAGPDB.xyz
YAGPDB.xyz5d ago
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than INTERNAL_SERVER unless C2ME is installed. - INTERNAL_SERVER: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed. - PRE-EXISTING: generates LODs for all existing vanilla chunks.
Werty
Werty4d ago
yes, tried everything, it would not show on webmap render at all just used chunky for pregen, then added dh to then do LODs for clients
FableFallen
FableFallenOP22h ago
Currently Im using Internal INTERNAL_SERVER as the generation mode the c2me but what Im wondering would it go faster if it was set FEATURES but if I did do that would that mess the terrian generation mods?
Miki_P98
Miki_P9822h ago
FEATURES is faster Most worldgen mods should work just fine The most broken of them is WWOO that generates a grid pattern on sand and gravel I and many others can live with it, some can't bare it Other worldgen mods though can generate a bit differently, nothing game changing
beat
beat10h ago
On one hand, the grid completely breaks the immersion for me. On the other, WWOO is essential for me and I can’t play without it. So it’s a really frustrating situation. Regarding the WWOO grid issue, is the bug still present in the nightly build? And are there any plans to fix it any time soon?
Miki_P98
Miki_P989h ago
On FEATURES? I don’t think there are any plans to fix it. IDK if it is even fixable

Did you find this page helpful?