visual glitch
ive loaded these chunks and stayed in them for some time but as soon as i try to look at a distant it get weird like this

9 Replies
/overdraw
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
- C2ME (DH 2.3.0+)
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders
A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0 will mean DH LODs start where vanilla chunks end.
0.1 will mean that DH render very close to the players position.
0.0 sets it on auto mode.
To fix this, you can either:
Increase your vanilla RD, which will move the DH LODs further from you.
Tune the Overdraw Prevention setting, see the next section to know how.
Q: Where do I edit the overdraw prevention setting?
A: Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Culling
BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
First section
i already have noisium installed but ill check out the other 2 aswell
i am on forge 1.20.1 tho
i can only use noisium
Ive been having this issue as well, and since Create 6 broke the Iris Oculus compat mod, the overdraw protection for DH hasn't affected anything. Im not sure if I have to reset the game for its changes to take effect or anything. Im playing on the beyond depth modpack.
Do you have shaders on?
Send SS with overdraw prevention on 0.1 and 1.0
Do I have to reload the world for such changes to take effect? Ill do both screenshots with shaders on and off.
you dont have to reload the world
Gotcha. Finally able to fire up the game again.
So interestingly enough, I reinstalled the modpack to resolve some issues I was having connecting to my brothers server, and the issue is gone now save for when the world is swapping from pre generated LODs to chunks I havent visited. This is in a single player world though, so Ill hop on the server and see if that changes anything.
Huh. Seems fine now that Ive reinstalled. Idk what changed.