Optimizing for a movecraft server
Hello, I play a server what has move craft-like features, and Im looking if its possible for the server to be able to handle real time update for these ships well.
The image I have attached is one one ship firing at another that is currelty out of render distance, I would like the other ship to be visible via LODs.
I have a few questions firstly:
1. what triggers the lod builder to fire?
2. is there a way to assign priority to LODs?
3. How does the client communicate to the server? Is all lod genertion delegated to the server, of does the client have addional generation?

7 Replies
I don't think there is an easy way to assign priority to lods.
Are the ships entities?
no they are placed blocks
For your 3rd question, do you have the serverside mod or plugin installed?
They should be able to be rendered by lods then
I do, Im trying to do detective work with how fast turnover can be.
Well then the server generates the lods and sends them to the client
this is from my consol
its been like 4 min since I ran the command and I dont see a lod update confirmation.
I then went and placed a few block by hand
so roughly 60 seconds
but it seems like world edit doesn't tripper lods to be built
for a new question, is it possible for the server to send the lowest lods first right away?
For the server to have lowest quality LODs it first has to generate the highest quality one and downsample from there
Try increasing the DH CPU load preset both server and client side