Optimizing for a movecraft server
Hello, I play a server what has move craft-like features, and Im looking if its possible for the server to be able to handle real time update for these ships well.
The image I have attached is one one ship firing at another that is currelty out of render distance, I would like the other ship to be visible via LODs.
I have a few questions firstly:
The image I have attached is one one ship firing at another that is currelty out of render distance, I would like the other ship to be visible via LODs.
I have a few questions firstly:
- what triggers the lod builder to fire?
- is there a way to assign priority to LODs?
- How does the client communicate to the server? Is all lod genertion delegated to the server, of does the client have addional generation?
