Optimizing for a movecraft server

Hello, I play a server what has move craft-like features, and Im looking if its possible for the server to be able to handle real time update for these ships well.
The image I have attached is one one ship firing at another that is currelty out of render distance, I would like the other ship to be visible via LODs.

I have a few questions firstly:
  1. what triggers the lod builder to fire?
  2. is there a way to assign priority to LODs?
  3. How does the client communicate to the server? Is all lod genertion delegated to the server, of does the client have addional generation?
2025-06-14_21.26.55.png
Was this page helpful?