Water in LODs not rendering properly with shaders
I'm running the latest version of Distant Horizons (b271c8e1 for 1.21.6) and the latest version of Iris and both BSL and Complementary shaders. The LODs dont seem to be rendering water at all. I've attached some screenshots


3 Replies
you can see the "real" chunks rendering water properly, but it stops abruplty once the LODs start generating
you can see it better in the second screenshot (BSL 10.0)
Solution
An update was pushed that should fix this issue as of a couple hours ago.
Oh thanks