Water Rendering/Transparency + Shaders Issue
Hey, prior to Distant Horizons 2.3, it seems that everything was working fine for this water issue I've seen others and myself have, where you can see blocks beneath the water with shaders very clearly, to the point they're not covered in water.
It seems that if you turn off "transparency" it temporarily fixes that issue, but adds smearing/ghosting on the skybox, which is a common issue with having transparency off.
I would say that having transparency on should be the default, so I'm not sure what else the issue could be, or what's changed since:
2.2.1 Distant Horizons (The one I am using) and the latest to cause this issue.
It might be hard to tell in the screenshot, but this is supposed to be an ocean, as soon as the water becomes an LOD, it becomes transparent to the point you can't see anything except the block colour beneath (dirt in this case).
Shaders are Bliss.
But this does happen with multiple other shaders too, just to varying degrees of intensity.
It seems that if you turn off "transparency" it temporarily fixes that issue, but adds smearing/ghosting on the skybox, which is a common issue with having transparency off.
I would say that having transparency on should be the default, so I'm not sure what else the issue could be, or what's changed since:
2.2.1 Distant Horizons (The one I am using) and the latest to cause this issue.
It might be hard to tell in the screenshot, but this is supposed to be an ocean, as soon as the water becomes an LOD, it becomes transparent to the point you can't see anything except the block colour beneath (dirt in this case).
Shaders are Bliss.
But this does happen with multiple other shaders too, just to varying degrees of intensity.

