Installing MC & Distant Horizons with Chunky on a different DRIVE
So i currently have minecraft installed on my C, but i would like for everything to be on my E, as i heard with chunky the world files get big, and i have a bunch of storage on there. Im wondering how i can move my minecraft to my E drive and install distant horizons with chunky on it
22 Replies
can you try creating a shortcut in your saves folder?
im not sure how to quite do that
do you use windows?
Yes windows 11
right click -> create new -> shortcut
might have to choose to show more options before this becomes available
shift right click automatically shows more
good tip ty
Would i just do this shortcut for the saves or the whole .minecraft folder? i need every bit of storage i can get haha
you could do it for the entirety of .minecraft
Okay, first thing is i need to install the correct version of minecraft
Which is reccomended for distant horizons and im planning on installing JJ thunders to the max?
fyi i'm not too confident this works on windows, depends how it handles shortcuts. high hopes tho
as in recommended mc version?
Yes
dh works the same on all mc versions so use whatever your other mods work best with
Im pretty new to installing mods like this as ive never messed with distant horizons nor terrain generation
Okay, so i will use modrinth to install everything, and then what, open minecraft? and then close out of it, move the .minecraft folder to my E drive, and create a shortcut to my appdata?
Im just not really sure how the process works
this should work in theory
it's what i did except with my instances folder as that's what prismlauncher calls it
modrinth launcher might let you specify an install directory for every instance, if you'd like to do that instead you could dig around for it
Yeah there is nothing letting me change it regarding location
it let me see the instance in modrinth and where its located, so i moved that to my E drive and created a shortcut
!chunky
Using Chunky to pregenerate for DH is not recommended for several reasons. The first one is the swiss cheese that might show up when using chunky while DH is installed. The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky:
- It saves space by only storing LODs, not normal chunks
- It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs
- It is part of DH, and therefore always/only called when DH needs it
- Chunky calculates it's radius in blocks, confusing the user if they are not aware of this
Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the
Cpu Load
in DH's settings, or disabled by turning off Distant Generation.
If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Internal Server
under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Internal Server, as the generation speed will be crap if you don't.
Note, this also applied to other similar pregeneration mods.Don’t use Chunky
!generators
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than INTERNAL_SERVER unless C2ME is installed.
- INTERNAL_SERVER: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed.
- PRE-EXISTING: generates LODs for all existing vanilla chunks.
ig that too.
INTERNAL_SERVER
with just dh is faster
skips having to re-read the world into memory before lods can be generatedNormal shortcuts are treated differently than symbolic links. You want symbolic links for the most transparent handling.
Symbolic links are treated as if they're actually folders in that directory. Shortcuts on the other hand, are treated as a link to another location within the system.