Black fog at edge of vanilla render distance (MC 1.21.6)
I am getting a black fog at the edge of the vanilla render distance when I enable Iris shaders. I have tried using Photon, Bliss unstable, Bliss BSPT but they all have the same issue.
The issue is goes away while shaders are turned off.
The issue is goes away while shaders are turned off.
- I have tried disabling vanilla fog via Sodium extras to no effect.
- I have deleted the config files, and created new worlds to no effect.
- The issue also appears on MC 1.21.7
- I am on single player.
- Default resource pack only
- Nvidia 3080
- Ryzen 5 5600
- 32GB memory

