Black fog at edge of vanilla render distance (MC 1.21.6)

I am getting a black fog at the edge of the vanilla render distance when I enable Iris shaders. I have tried using Photon, Bliss unstable, Bliss BSPT but they all have the same issue. The issue is goes away while shaders are turned off. - I have tried disabling vanilla fog via Sodium extras to no effect. - I have deleted the config files, and created new worlds to no effect. - The issue also appears on MC 1.21.7 - I am on single player. - Default resource pack only Hardware:
- Nvidia 3080 - Ryzen 5 5600 - 32GB memory
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8 Replies
hardester
hardester3mo ago
Hello there, I will be testing your case now. Issue is reproducible. Seeing if there's a way to mitigate it.
hardester
hardester3mo ago
Very odd, the so-called black fog seem to follow the camera when the renderer is broken.
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hardester
hardester3mo ago
Issue appears to be NeoForge specific. Fabric does not have this black fog occurring. Forwarding this to @BackSun for input.
BackSun
BackSun3mo ago
Does this issue only occur in MC 1.21.6+ or older versions as well?
hardester
hardester3mo ago
Haven't tested that. I can try that right now.
hardester
hardester3mo ago
Bug does not present on 1.21.4.
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LuciferChomsky
LuciferChomskyOP3mo ago
Bug not present on 1.21.5 either.
hardester
hardester3mo ago
#Weird visual glitch. reproduce a bug related to the sky in 1.21.5, but without shaders.

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