black holes idk

anyone knows how do i fix this ? , is this the server fault or just the mods im using or ?
No description
7 Replies
Jckf
Jckf•3mo ago
Meh, I dont know how to use the bot 🙃 In any case, this is overdraw prevention
Mr.Counter
Mr.Counter•3mo ago
!overdraw
YAGPDB.xyz
YAGPDB.xyz•3mo ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Jckf
Jckf•3mo ago
The overdraw prevention setting is too far out in relation to the server's vanilla view distance
Mr.Counter
Mr.Counter•3mo ago
sorry for typing it before you sent your second message
Jckf
Jckf•3mo ago
Np. I forgot we changed the trigger to exclamation Thanks
Mr.Counter
Mr.Counter•3mo ago
no worries :3

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