Ryujinx no longer detects XInput devices on current install, but does on a fresh install

The Ryujinx emulator used to work with my XInput controllers, but as of now they are no longer detected—they do not appear in the controller setup menu at all. All other programs recognize the controller. However, the controllers do appear and work in Ryujinx on a fresh, up-to-date version of Bazzite I tested on another machine. What might have changed that would make this not work on my machine? Ideally I'd like to fix this issue without having to reset my PC. This is on a desktop PC running bazzite:stable Other attempts I have made to isolate/fix the problem: * Resetting Ryujinx * Resetting the controllers * Plugging in the controllers * Power cycling the controllers before starting Ryujinx * Power cycling the controllers after starting Ryujinx * Using different packaged formats of Ryujinx (AppImage, flatpak, standalone) * Adjusting flatpak permissions (bus, devices, filesystem, etc.) * Using earlier releases of Ryujinx * Closing Steam so Steam Input would not affect controller detection (it wasn't enabled before anyway) * Creating a new user account * Rebasing to an earlier verison of Bazzite The device is detected by lsusb as Bus 001 Device 006: ID 045e:028e Microsoft Corp. Xbox360 Controller. KDE Plasma also detects it as a gamepad under /dev/input/event27.
Solution:
Solved - seems to be some sort of driver conflict with my mouse's wireless adapter
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Solution
Pixelguin
Pixelguin3mo ago
Solved - seems to be some sort of driver conflict with my mouse's wireless adapter

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