vertical render

DH doesnt render past a certain height; these pillars only pop up when in render distance. heres my modlist, i dont think any mod interacts with vertical render distance. https://mclo.gs/qhQ0D38
mclo.gs
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Miki_P98
Miki_P983mo ago
If you mean underground, you can disable cave culling in the settings As for the height DH does not have any limits lower than vanilla world height (it is synced to the world height) After the pillars show up in the chunk, try placing a couple blocks in those chunks wait a minute with higher CPU load and fly away, do the LODs now show the pillar? !generators
YAGPDB.xyz
YAGPDB.xyz3mo ago
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than INTERNAL_SERVER unless C2ME is installed. - INTERNAL_SERVER: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed. - PRE-EXISTING: generates LODs for all existing vanilla chunks.
Miki_P98
Miki_P983mo ago
There are some features that the default FEATURES generator might not generate fully correctly You can also try regenerating the LODs with the INTERNAL_SERVER / FULL generator !lodstored
YAGPDB.xyz
YAGPDB.xyz3mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/ Server Mod - Overworld: SERVER_FOLDER/world/data/DistantHorizons.sqlite - Nether: SERVER_FOLDER/world/DIM-1/data/DistantHorizons.sqlite - End: SERVER_FOLDER/world/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: SERVER_FOLDER/world/DIMENSION_FOLDER/data/DistantHorizons.sqlite Server Plugin All dimensions in one file: SERVER_FOLDER/plugins/DHSupport/data.sqlite NOTE: Sometimes there might be 2 additional files next to the main one with extensions .sqlite-wal and .sqlite-shm If there are, all 3 should be treated as a single file, a.k.a. moved, deleted, backed-up always together! If you don't, the database will become corrupted.
alp
alpOP3mo ago
ye with internal_server the lods are loaded correctly... i tried different versions of oh the biomes you'll go and this incorrect rendering still happens in all of them if i use the "features" generation. are the 2 mods just incompatible?
Miki_P98
Miki_P983mo ago
If internal server works they are compatible Also the pillars appearing doesn’t mark features as incompatible either
alp
alpOP3mo ago
then what do you think it could be? its weird that they are rendered as small pillars instead of full ones in features mode
hardester
hardester3mo ago
Likely the way Features process chunks being different compared to vanilla.

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