vertical render
DH doesnt render past a certain height; these pillars only pop up when in render distance. heres my modlist, i dont think any mod interacts with vertical render distance.
https://mclo.gs/qhQ0D38

8 Replies
If you mean underground, you can disable cave culling in the settings
As for the height DH does not have any limits lower than vanilla world height (it is synced to the world height)
After the pillars show up in the chunk, try placing a couple blocks in those chunks wait a minute with higher CPU load and fly away, do the LODs now show the pillar?
!generators
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than INTERNAL_SERVER unless C2ME is installed.
- INTERNAL_SERVER: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed.
- PRE-EXISTING: generates LODs for all existing vanilla chunks.
There are some features that the default FEATURES generator might not generate fully correctly
You can also try regenerating the LODs with the INTERNAL_SERVER / FULL generator
!lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Server Mod
- Overworld: SERVER_FOLDER/world/data/DistantHorizons.sqlite
- Nether: SERVER_FOLDER/world/DIM-1/data/DistantHorizons.sqlite
- End: SERVER_FOLDER/world/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: SERVER_FOLDER/world/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Server Plugin
All dimensions in one file: SERVER_FOLDER/plugins/DHSupport/data.sqlite
NOTE:
Sometimes there might be 2 additional files next to the main one with extensions .sqlite-wal
and .sqlite-shm
If there are, all 3 should be treated as a single file, a.k.a. moved, deleted, backed-up always together!
If you don't, the database will become corrupted.ye with internal_server the lods are loaded correctly... i tried different versions of oh the biomes you'll go and this incorrect rendering still happens in all of them if i use the "features" generation. are the 2 mods just incompatible?
If internal server works they are compatible
Also the pillars appearing doesn’t mark features as incompatible either
then what do you think it could be? its weird that they are rendered as small pillars instead of full ones in features mode
Likely the way Features process chunks being different compared to vanilla.