16 Replies
its generating chunks


i know that but where are those chunks 😥
Did you read the bliss modrinth page?

You're using a incompatible version of bliss
https://github.com/X0nk/Bliss-Shader/archive/refs/heads/Unstable.zip
Install this version
is it?
Yes, it says that in very bold letters on modrinth

i didnt install from modrinth 😑
it says the same on curseforge
and github releases
anyways
install the correct version i linked
then LODs will start showing up
I am so sorry i haven't read that
i just pressed install
i apologies its my fault
its showing now
dont use shaders while chunks are loading.
?
You can play normally while its loading LODs
you need to reload then
i used chunky the was wired so maybe you are right
!chunky
Using Chunky to pregenerate for DH is not recommended for several reasons. The first one is the swiss cheese that might show up when using chunky while DH is installed. The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky:
- It saves space by only storing LODs, not normal chunks
- It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs
- It is part of DH, and therefore always/only called when DH needs it
- Chunky calculates it's radius in blocks, confusing the user if they are not aware of this
Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the
Cpu Load
in DH's settings, or disabled by turning off Distant Generation.
If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Internal Server
under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Internal Server, as the generation speed will be crap if you don't.
Note, this also applied to other similar pregeneration mods.