HGL
foreign-sapphire
Alan Wake 2 fails to launch
Fresh install of Heroic on Flatpak, fresh install of the game, fresh wineprefix on GE-Proton-latest with d3dcompiler_43, d3dcompiler_47, vcrun2022 and corefonts. The game tries to open, gives a warning about being installed on an HDD (even though it's actually on an SSD, but from looking at other posts here that seems to be normal) and then crashes - seemingly from an X11 protocol error. Log: https://0x0.st/87NT.log
When using a fresh prefix with the same packages on GE-Proton8-32, the games launches far enough to get to the stage where it opens the Epic Overlay to verify its license, but the Epic Overlay crashes, seemingly because CEF can't find an OpenGL implementation to initialize a renderer with. Log: https://0x0.st/87NQ.log
I can launch and get into the game on GE-Proton8-32 without using the Epic Overlay, but the overlay is required for the game to unlock DLC content so not really an option
Solution:Jump to solution
info: Driver : NVIDIA 535.247.1Update your Nvidia drivers, at least 550 is required (DXVK wiki) Since you're on Ubuntu, run the following command (adapted from the Lutris wiki): ```...
2 Replies
Solution
info: Driver : NVIDIA 535.247.1Update your Nvidia drivers, at least 550 is required (DXVK wiki) Since you're on Ubuntu, run the following command (adapted from the Lutris wiki):
foreign-sapphireOP•2mo ago
well i'll be damned, that was in fact the issue
didn't occur to me to check that, since i updated graphics drivers very recently so i just assumed it would already be on latest
but hey, the more you know
thanks!