I would like to ask everyone, I used 38 high-definition half-body portrait materials to fine-tune th
I would like to ask everyone, I used 38 high-definition half-body portrait materials to fine-tune the DreamBooth training, with a configuration of 48G and 200 training rounds. Currently, the results from round 120 to round 200 are indeed becoming more similar to the characters in the material set, but I encountered two problems: 1. The test results for cartoon images are all realistic people, 2. If the character is relatively small in the image, there is only a very small probability that the face resembles the original.



