Low CPS Generation and CPU Underutilization During `/dh pregen`
Hi,
I’ve encountered an issue while generating my map and can’t figure out what’s causing it.
When running the command:
I get a very low generation rate (~20 CPS), regardless of whether I use 10 or 24 threads. CPU usage stays around 20–30%, with only occasional peaks above that.
For comparison, when I use DH on a single world (with the “I PAY FOR THE WHOLE CPU” option), CPU usage rises to about 50–60%, so I know my system can handle more load.
Setup:
Thanks in advance.
I’ve encountered an issue while generating my map and can’t figure out what’s causing it.
When running the command:
I get a very low generation rate (~20 CPS), regardless of whether I use 10 or 24 threads. CPU usage stays around 20–30%, with only occasional peaks above that.
For comparison, when I use DH on a single world (with the “I PAY FOR THE WHOLE CPU” option), CPU usage rises to about 50–60%, so I know my system can handle more load.
Setup:
- Forge 1.20.1
- Java 21
- Mods:
- Distant Horizons 2.3.6b
- Lithosphere 1.6
- Nature Spirit 2.2.5
- Noisium 2.3.5
- TerraBlender 3.0.1.10
- WWOO 2.0.0
- CPU: AMD Ryzen 9 3900X (12 cores / 24 threads, base clock 3.8 GHz)
- RAM: 32 GB @ 3200 MT/s
- Virtualization: Enabled
Thanks in advance.