Structure Lighting Darkens Significantly Out of Vanilla Render Range
MC 1.21.xShadersFabric/QuiltDH 2.3
1. [X] Check the FAQ to see if your issue has already been reported and has a solution 2. [X] Make sure you are not using any mods on the incompatible list 3. [X] Check the existing issues to verify that your bug hasn't already been submitted 4. [X] Upload Minecraft's crash report and/or log. \ On Linux: ~/.minecraft/logs -> https://mclo.gs/TiEJARp
5. [X] Upload your Distant Horizons Config. \ The config is found in:
* Installed mods (list the smallest number of mods that you can use to re-create the bug): - Distant Horizons [2.3.6-b] - Fabric API [0.136.0+1.21.10] - Iris [1.9.6+mc1.21.9] - Lithium [0.20.0+mc1.21.10] - Noisium [2.7.1+mc1.21.10] - Placeholder API [2.8.0+1.21.9] - Sodium [0.7.2+mc1.21.10]
* Describe the bug: I have built a church in my multiplayer world that I have built mostly using diorite. An issue occurs where the LOD for it, when I move out vanilla rendering range, results in it being render with a very dark texture/shader.