Structure Lighting Darkens Significantly Out of Vanilla Render Range

1. [X] Check the FAQ to see if your issue has already been reported and has a solution
2. [X] Make sure you are not using any mods on the incompatible list
3. [X] Check the existing issues to verify that your bug hasn't already been submitted
4. [X] Upload Minecraft's crash report and/or log. \
On Linux: ~/.minecraft/logs -> https://mclo.gs/TiEJARp

5. [X] Upload your Distant Horizons Config. \
The config is found in: .minecraft/configs/DistantHorizons.toml -> https://mclo.gs/NJHN6Xa

6. [X] Fill out the information below:

* minecraft version: 1.21.10

* Distant Horizons version: 2.3.6-b

* Mod loader: Fabric (via Prism Launcher)

* Installed mods (list the smallest number of mods that you can use to re-create the bug):
- Distant Horizons [2.3.6-b]
- Fabric API [0.136.0+1.21.10]
- Iris [1.9.6+mc1.21.9]
- Lithium [0.20.0+mc1.21.10]
- Noisium [2.7.1+mc1.21.10]
- Placeholder API [2.8.0+1.21.9]
- Sodium [0.7.2+mc1.21.10]

* Describe the bug: I have built a church in my multiplayer world that I have built mostly using diorite. An issue occurs where the LOD for it, when I move out vanilla rendering range, results in it being render with a very dark texture/shader.

More bug details listed: help-meStructure Lighting Darkens Significantly Out of Vanilla Render Range with videos and images

* Steps to reproduce the bug:
1. Build a structure out of diorite, with a dark roof
2. Move in and out of vanilla render range
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