I created a new agent concept called Ori, a healer initiator who changes how enemies interact with utility. Instead of just destroying abilities safely, enemies actually have to think twice… because breaking Ori’s abilities can help her team.
Here’s how her kit works:
Passive – Leaffall
Whenever Ori’s E, Q, or C abilities are destroyed, they leave a leaf zone on the ground for 5 seconds.
• The zone heals Ori and her allies and gives movement speed.
• Enemies inside the zone are slowed.
Each ability creates a different colored zone:
E – Green
Q – Yellow
C – Red
E – Leaffrog (Signature)
Ori creates a frog origami made of radiant leaves and releases it forward.
• The frog hops across the ground and scans for enemies.
• When it detects someone, it jumps and creates a small stun field.
• Enemies can destroy it, but that activates the passive.
• If it doesn’t find an enemy in 5 seconds, it fades.
Q – Glimmerleaf
Ori folds a star-shaped leaf origami that hovers in the air.
• After 2 seconds, it bursts into a flash.
• Enemies can destroy it, triggering Leaffall.
• If it flashes normally, no healing zone appears.
C – Leafglider
Ori releases a kite made of leaf fibers and controls it.
• Switches to a first-person kite view to scout areas. Limited vision like Skye wolf, but you fly like Sova drone.
• Ori is vulnerable while controlling it.
• If enemies destroy the kite, it creates a leaf zone.
Ultimate – Nature’s Breath (6 points)
Ori unfolds a massive fan made of radiant leaves and releases a powerful wind.
• Covers a 40m long and 20m wide area.
• Allies are fully healed and gain movement speed.
• Enemies are pushed back.
• Any passive leaf zones inside the ultimate become bigger and last longer.
She might look like Skye, but unlike her, Ori creates origamis and paper-made objects using leaves.
What do you think?
Is Ori too strong, too weak, or balanced?