i dont think GLFW even has the ability to draw primitives, and our SDL bindings dont have any of the
i dont think GLFW even has the ability to draw primitives, and our SDL bindings dont have any of the renderer functions, the only thing our SDL bindings are used for is windowing (and thats all our GLFW abstraction does too, it only creates/manages windows), you'll have to use OpenGL/VK/D3D for rendering
