I tried giving it a try catch: ``` [DOTNET] Failed loading _glDrawBuffer: undefined symbol: __glDraw
I tried giving it a try catch:
[DOTNET] Failed loading _glDrawBuffer: undefined symbol: __glDrawBuffer
[DOTNET] Failed loading _glPolygonMode: undefined symbol: __glPolygonMode
[DOTNET] Failed loading _glBindFragDataLocation: undefined symbol: __glBindFragDataLocation
[DOTNET] Failed loading _glMapBuffer: undefined symbol: __glMapBuffer
[DOTNET] Failed loading _glGetQueryObjectiv: undefined symbol: __glGetQueryObjectiv
**System.Exception:** 'Error creating Skia Context for GL'Window Size and Device Size is differentWindow Size doesn't rotate or change at all, which it should be changing, while the Device Size does rotate[SDL] SDLActivity thread ends (error=Try to release egl_surface with context probably still active)[Looper] PerfMonitor doFrame : time=64ms vsyncFrame=1218431 latency=675ms procState=18 historyMsgCount=7 (msgIndex=2 wall=645ms seq=233 running=22ms runnable=1ms binder=21ms late=102ms h=org.libsdl.app.SDLActivity$SDLCommandHandler w=0)
[OpenGLRenderer] Davey! duration=749ms; Flags=1, IntendedVsync=25496197045159, Vsync=25496872045132, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=25496873638449, AnimationStart=25496873642980, PerformTraversalsStart=25496875238293, DrawStart=25496928107564, SyncQueued=25496933524751, SyncStart=25496934146262, IssueDrawCommandsStart=25496935063345, SwapBuffers=25496943527772, FrameCompleted=25496947080637, DequeueBufferDuration=1200885, QueueBufferDuration=2394167, GpuCompleted=9223372036854775807,
[SDL] surfaceDestroyed()
[SDL] nativePause()
**Silk.NET.SDL.SdlException:** 'Couldn't find display mode match'[DecorView[]] getWindowModeFromSystem windowmode is 1
[libEGL] validate_display:87 error 3008 (EGL_BAD_DISPLAY)
[SDL] surfaceDestroyed()
[SDL] nativePause()
[SDL] surfaceCreated()
[SDL] surfaceChanged()
[SDL] pixel format RGBA_8888
[SDL] Window size: 2177x855
[SDL] Device size: 1080x2400
[SDL] nativeResume()
[Looper] PerfMonitor longMsg : seq=58 plan=15:32:27.306 late=8ms wall=1928ms running=28ms runnable=80ms binder=90ms h=org.libsdl.app.SDLActivity$SDLCommandHandler w=0 procState=18
[SDL] surfaceDestroyed()
[SDL] nativePause()
[SDL] onStop()
[SDL] onDestroy()Window SizeWindow SizeDevice SizeDevice Size[SDL] SDLActivity thread ends (error=Try to release egl_surface with context probably still active)