The ABI is pretty non-standard and no tools have proper support for it, best bet is making a C layer
The ABI is pretty non-standard and no tools have proper support for it, best bet is making a C layer and binding to that


glBindTexturesScreenList<BaseDrawable>CompositeDrawableCompositeDrawableList<ManagedDrawable>List<ManagedDrawable>RectanglePrimitiveDrawableScrollableContainerScrollableContainerTextDrawable