Rammarcyna
SMSatisfactory Modding
•Created by Rammarcyna on 4/9/2025 in #help-using-mods
Ficsit Network Mod Fresh save crash
Attempting to start a new save just to play with this mod. Game is crashing before new save even loads. Getting this error when game crashes. Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000578
FactoryGameSteam_FicsItNetworks_Win64_Shipping!TDelegateAccessHandlerBase<FNotThreadSafeDelegateMode>::GetWriteAccessScope() [C:\CI_work\FicsIt-Networks\FicsIt-Networks\ue\Engine\Source\Runtime\Core\Public\Delegates\DelegateAccessHandler.h:158]
FactoryGameSteam_FicsItNetworks_Win64_Shipping!TBaseDynamicMulticastDelegate<FNotThreadSafeDelegateMode,void,TSubclassOf<UFGRecipe> >::__Internal_AddUniqueDynamic<AFINBuildgunHooks>() [C:\CI_work\FicsIt-Networks\FicsIt-Networks\ue\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:1141]
FactoryGameSteam_FicsItNetworks_Win64_Shipping!AFINBuildgunHooks::BeginPlay() [C:\CI_work\FicsIt-Networks\FicsIt-Networks\SatisfactoryModLoader\Mods\FicsItNetworks\Source\FicsItNetworks\Private\Components\FINArrowModuleHolo.cpp:33]
FactoryGameSteam_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4249]
FactoryGameSteam_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:301]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGWorldSettings.cpp:324]
FactoryGameSteam_Engine_Win64_Shipping!AGameMode::HandleMatchHasStarted() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:224]
FactoryGameSteam_Engine_Win64_Shipping!AGameMode::SetMatchState() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:341]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::BeginPlay() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:5391]
FactoryGameSteam_Engine_Win64_Shipping!UEngine::LoadMap() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15379]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:31]
FactoryGameSteam_Engine_Win64_Shipping!UEngine::Browse() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14517]
FactoryGameSteam_Engine_Win64_Shipping!UEngine::TickWorldTravel() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14681]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1788]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
Also SMM Debug log attached.
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