MrSpeedy
MrSpeedy
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
Thats really cool! I've also found a sculpting library on github but the link is on my main machine.
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
Yeah I need to check this out how it works cause I have realised the probuilder API does things weirdly and its so finniky
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
Yeah I should probably focus on the low poly first. Once I get the radius effect on my sculpting brush working the next problem I need to tackle is that I believe unity can have multiple vertices for the same point. And when manipulating say the seam of a mesh like the edge of a cube it will tear the mesh apart and I need to find a way to fix this
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
He made this asset for unity
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
I talked to Matej
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
Ive done loads on proc gen landscapes, But speaking to someone who developed their own sculpting app they told me sculpting in real time is just a massive beast to handle
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
Wow! thats some really cool results you got from this
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
I think Pro builder will be a crucial part of it as I can use those functions to create new meshes and shape and subdivide them and so on
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
tried it on spheres cylinders and most probuilder meshes that you can make
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
works on all types of mesh not just a plane as long as it has a mesh collider
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
took me a day to get something like this going
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
Storing a mesh per move or manipulation would be useful to be able to ctrl z back on a move you made
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
The sphere cast will allow me to do it on multiple vertices and I'm storing the original mesh and the manipulated mesh
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
I have sculpting working on a single vert bases rn in unity so I get a highlight of the vertice I'm on and I can press mouse button to raise it or lower it
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
A compute shader could definetly work I'm not very familiar with shaders. But I would have to consider performance as the GPU still has to render the mesh on screen. Currently I'm storing the verts in an array just how u get it back from accessing a mesh in unity. But it has no structure there is no way to see adjacent verts or anything cause it's a 1D array. Something like an octree could help or a linked list of verts connected to eachother type of thing
32 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
Created by MrSpeedy on 10/12/2021 in #open-brush-chat
Sculpting Chat
Didn't even know discord had this. But yeah I don't exactly have everything figured out yet but I have spoken to some experts on the topic that created their own unity plugin for sculpting. Rn what I'm doing is a simple ray cast and doing some math to detect closest vertex on the triangle that was hit then I can do some manipulation on that vertex bring it up or down now I'm working on a sphere cast to be able to detect multiple vertices within the sphere cast but the limitation of unity is that on a single thread it will start to lag down a bit past 8000 verts so I will have to write my own multithreaded process to be able handle more than 8k
32 replies