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C
C#
•
Created by zedseven on 5/10/2025 in
#help
Reasons why a DLL might decompile to have every function return `null`?
then you have something very odd going on
53 replies
C
C#
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Created by zedseven on 5/10/2025 in
#help
Reasons why a DLL might decompile to have every function return `null`?
is it the same DLL as in its named the same thing or the path in the modules window shows exactly the path to the .dll file you've been decompiling
53 replies
C
C#
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Created by zedseven on 5/10/2025 in
#help
Reasons why a DLL might decompile to have every function return `null`?
(its under
Debug > Windows > Modules
, or by default
Ctrl+Alt+U
)
53 replies
C
C#
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Created by zedseven on 5/10/2025 in
#help
Reasons why a DLL might decompile to have every function return `null`?
if it
doesnt
have a path, then it was loaded from a stream or from memory by some other DLL in the process
53 replies
C
C#
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Created by zedseven on 5/10/2025 in
#help
Reasons why a DLL might decompile to have every function return `null`?
look at your DLL in that window, see the path it was loaded from
53 replies
C
C#
•
Created by zedseven on 5/10/2025 in
#help
Reasons why a DLL might decompile to have every function return `null`?
53 replies
C
C#
•
Created by zedseven on 5/10/2025 in
#help
Reasons why a DLL might decompile to have every function return `null`?
or I believe VS actually has a window that will tell you where modules are loaded from
53 replies
C
C#
•
Created by zedseven on 5/10/2025 in
#help
Reasons why a DLL might decompile to have every function return `null`?
if this is true, do
typeof(SomethingFromThatAssembly).Assembly.Location
53 replies
C
C#
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Created by SoftStone on 1/30/2025 in
#help
✅Build NET9 from source
https://github.com/dotnet/sdk/blob/main/documentation/package-table.md
10 replies
C
C#
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Created by SoftStone on 1/30/2025 in
#help
✅Build NET9 from source
you could also just use one of the alpha .net 10 sdks, if you just need that fix
10 replies
C
C#
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Created by SoftStone on 1/30/2025 in
#help
✅Build NET9 from source
because if you just need the runtime, it would be easier to build dotnet/runtime on its own than to build the entire VMR (which is kinda hard to build)
10 replies
C
C#
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Created by SoftStone on 1/30/2025 in
#help
✅Build NET9 from source
are you trying to build the entire stack, including things like the SDK, or just the runtime
10 replies
C
C#
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Created by Pdawg on 11/17/2024 in
#help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
either do what you do with ret or call BinaryPrimtives.ReverseEndianness
259 replies
C
C#
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Created by Pdawg on 11/17/2024 in
#help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
fixed only fixes something until the block ends
259 replies
C
C#
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Created by Pdawg on 11/17/2024 in
#help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
yeah don't do that
259 replies
C
C#
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Created by Pdawg on 11/17/2024 in
#help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
uh
259 replies
C
C#
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Created by Pdawg on 11/17/2024 in
#help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
I mean interfaces aren't fast, but there's not much you can do about that
259 replies
C
C#
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Created by Pdawg on 11/17/2024 in
#help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
:j_phew:
259 replies
C
C#
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Created by Pdawg on 11/17/2024 in
#help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
Fetch/Read wouldn't happen to be interface methods, would they
259 replies
C
C#
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Created by Pdawg on 11/17/2024 in
#help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
interfaces?
259 replies