Aaron
Aaron
CC#
Created by zedseven on 5/10/2025 in #help
Reasons why a DLL might decompile to have every function return `null`?
then you have something very odd going on
53 replies
CC#
Created by zedseven on 5/10/2025 in #help
Reasons why a DLL might decompile to have every function return `null`?
is it the same DLL as in its named the same thing or the path in the modules window shows exactly the path to the .dll file you've been decompiling
53 replies
CC#
Created by zedseven on 5/10/2025 in #help
Reasons why a DLL might decompile to have every function return `null`?
(its under Debug > Windows > Modules, or by default Ctrl+Alt+U)
53 replies
CC#
Created by zedseven on 5/10/2025 in #help
Reasons why a DLL might decompile to have every function return `null`?
if it doesnt have a path, then it was loaded from a stream or from memory by some other DLL in the process
53 replies
CC#
Created by zedseven on 5/10/2025 in #help
Reasons why a DLL might decompile to have every function return `null`?
look at your DLL in that window, see the path it was loaded from
53 replies
CC#
Created by zedseven on 5/10/2025 in #help
Reasons why a DLL might decompile to have every function return `null`?
No description
53 replies
CC#
Created by zedseven on 5/10/2025 in #help
Reasons why a DLL might decompile to have every function return `null`?
or I believe VS actually has a window that will tell you where modules are loaded from
53 replies
CC#
Created by zedseven on 5/10/2025 in #help
Reasons why a DLL might decompile to have every function return `null`?
if this is true, do typeof(SomethingFromThatAssembly).Assembly.Location
53 replies
CC#
Created by SoftStone on 1/30/2025 in #help
✅Build NET9 from source
10 replies
CC#
Created by SoftStone on 1/30/2025 in #help
✅Build NET9 from source
you could also just use one of the alpha .net 10 sdks, if you just need that fix
10 replies
CC#
Created by SoftStone on 1/30/2025 in #help
✅Build NET9 from source
because if you just need the runtime, it would be easier to build dotnet/runtime on its own than to build the entire VMR (which is kinda hard to build)
10 replies
CC#
Created by SoftStone on 1/30/2025 in #help
✅Build NET9 from source
are you trying to build the entire stack, including things like the SDK, or just the runtime
10 replies
CC#
Created by Pdawg on 11/17/2024 in #help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
either do what you do with ret or call BinaryPrimtives.ReverseEndianness
259 replies
CC#
Created by Pdawg on 11/17/2024 in #help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
fixed only fixes something until the block ends
259 replies
CC#
Created by Pdawg on 11/17/2024 in #help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
yeah don't do that
259 replies
CC#
Created by Pdawg on 11/17/2024 in #help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
uh
259 replies
CC#
Created by Pdawg on 11/17/2024 in #help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
I mean interfaces aren't fast, but there's not much you can do about that
259 replies
CC#
Created by Pdawg on 11/17/2024 in #help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
:j_phew:
259 replies
CC#
Created by Pdawg on 11/17/2024 in #help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
Fetch/Read wouldn't happen to be interface methods, would they
259 replies
CC#
Created by Pdawg on 11/17/2024 in #help
Micro-optimizing a Z80 emulators' pipeline. **Unsafe code**
interfaces?
259 replies