wivaca
SMSatisfactory Modding
•Created by wivaca on 5/10/2025 in #help-using-mods
Stripping Back Mods for Testing - Crash Help
If I can find some time I'll go back and eliminate one at a time and see what I get.
18 replies
SMSatisfactory Modding
•Created by wivaca on 5/10/2025 in #help-using-mods
Stripping Back Mods for Testing - Crash Help
When I opened the save with ONLY Flex Splines, SnapOn, AutoLink re-enabled, the crashes no longer occurred on loading. I did not narrow it down any further because I was trying to do something else. I also had PAK Utility Mod throughout the testing. In any case, one of those first three seems to cause saves to crash on loading if it was removed from the SMM profile.
18 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
Whatever is causing those trains to show the last stop as the next stop, it persists after your mod is unloaded. In fact, I have so few mods installed now (just PAK and Flex Splines) that I think this is probably a edge case bug in vanilla.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
Hey, I just went back to that train that was showing the prior station as next on the time table. It's still doing it with just your Mod, PAK Utility, and Flex Splines loaded. I'm going to unload DTR now, and see if that keeps happening.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
You can build signals where there are no seams in 1.0, but the side they're on seems to depend on the direction you created the track. For example, if you build left-to-right in a curve around you, getting signals on an outside of the curve is impossible, but if you build right-to-left, you can't put them on the inside of the curve. (edited)
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
To me, the biggest problem facing trains is the train stops can't control which car is loaded/unloaded.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
There are a few others, but I'm wondering if CSS doesn't have more in store for us than that.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
Left-side track signals, but I just mention those and show an example. Of course the end-of-track bumpers. You can put signals anywhere now, not just seams (it makes them). Probably the biggest deal is you can now build switches back-to-back and directly off of train stations. Wonder if that will impact your mod.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
Yes, I read every word of your post and looked at the pictures in detail. Nice doc.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
I'm working on a 5.0 version that uses 1.1 improvements.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
Yeah, that bootcamp is designed without any dynamic pathing in mind, of course.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
Just proved taking the long way works if a train is in the way.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
Have you ever seen my Train Bootcamp save? Maybe I should be testing it on that.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
Not an easily controlled test.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
Just as I say this, I put a train in the way with an expected train having to end run, and it's entirely AWOL. It's hard to find trains on the map when you have all these places it can go.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
As a pro developer and former QA a long time ago, my assessment after 60 minutes of watching this is you've got it dialed in - at least so it isn't doing anything worse than vanilla. I will put some more trains in the way and see what happens. I'm also eyeballing where I might put in some stackers or bypasses to take advantage of the dynamic routing, but where I'd put them so far would be a legit shortcut even for vanilla.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
If I run into something odd I'll setup a mic and run you through it.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
Also, I have no mic setup.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
RIght now it's pretty boring. I'm just riding trains and there's nothing really to see, TBH.
136 replies
SMSatisfactory Modding
•Created by wivaca on 5/8/2025 in #help-using-mods
Dynamic Train Routes a Little Too Dynamic
Like I said, I don't have any stackers so my entire track system was designed without stackers.
136 replies