Increase server view distance
Hi guys, do you know a way to massively increase the allowed view distance for servers?
Running a 1.20 Paper Server and till now I didn't really do anything regarding view distances however many players came to me and asked me to increase the max view distance.
I thought of setting it somewhere to like 100-200 chunks, already set up FartherViewDistance however it doesn't really seem to work properly and I don't get smarter from the Chinese config and translations ...
Currently have it on 32 and yeah, not enough. By far not enough :/...
Best Gamemode for opening a fresh Server?
Hey,
I was wondering, what do you guys think, currently is the best gamemode to grow a fresh server from? Please take a second and vote in this poll if possible! <3
🔴 = Factions...
Over 2000 chunks loaded, and 14tps with only two of us online.
Me and my friends have been creating a server for the last two months and weve been creating the permissions, organizing luckperms, building a spawn structure.
We made the decision to create a map room with appx. 700 maps put on item frames.
There has been no issues regarding lag or a drop in tps ever since weve built the map. But after finishing the rest of our builds and permissions for spawn, we randomly we dropped to 14tps and apparently over 2000+ chunks are loaded according to our plugin through bisecthosting....
custom "tags" textures for my server resource pack
hi does anyone have a working version of this? https://lonedev.gitbook.io/vanillacustomizer/icons-and-images
need to create some tags fast...
Moved too quickly
Hi there, I'm wondering if anyone is able to assist me with an extremely minor thing, I manage a server that has a Bedrock -> Java port (Geyser/Floodgate) and I've noticed that whenever a bedrock player teleports, no matter how far the console gets spammed with them moving too quickly.
I've not encountered this happening before and kinda wanna stop it from happening as a bit of clean-up on things that could be prevented, I know it's likely something to do with the
moved-too-quickly-multiplier
in the Spigot.yml
file but I'm not actually 100% sure as I've set this to a few different values already and none seem to make a significant effect at all, any help would be grateful!...How can I create a backup of my Oracle Server?
Hello!
I created a Server using Todd Sharp´s guide.
I have read that Oracle can delete the server and that I can restore it by creating a backup....
Bluemap Question
Bluemap does not fully render the map and hasn't- only the areas players explore- i want it to render the entire map within the box.

Missing Public Profile Key
TL:DR https://bugs.mojang.com/browse/MC-252942
I have members of my server getting in-server chat errors that say they have a missing public profile key. Relevant screenshot attached. Is there any way to fix this? Could it be related to my plugins?...

Server Access
Hey. Ive been running a minecraft bedrock Server inside of a docker container and i wondered if there is a possibility for other persons to access the console without using ssh or installing pterodactyl?
server memory leak
Hello, I am running a forge 1.18.2 server and am suffering a memeoru leak. I am a new server owner and am rather unsure of how to read a heapdump, but here it is:
https://gofile.io/d/qx27lt
I’m hoping one of you fine people can tell me which mod is soaking up ram? Thanks....
Best method for updating a modded Pixelmon/BoP world
I am working on a fairly large custom adventure map with a build team. As it is a modded world we're mostly sitting in 1.12.2, running Biome o Pleanty, Pixelmon Generations, World Edit, Voxel snipers, and a few commands in Magma all based in Forge. This past week one of the core mods, Pixelmon released a Beta Update and there has been chatter about updating. The main problem I am running into is that Biomes o Pleanty and Pixelmon seemed to have nuked their block ID pathing like Vanilla did circa 1.13 I have been digging into old Spiggot forum posts, and WorldEdit API documentation, and have found plausible solutions in both. The world download sits around 11,000x6,500 blocks and I would like to consult a hivemind before throwing myself hours into a my first project of this type.
My plan would be to pause the building over a (hopefully short) period of time with the builders, __, come out the other side with the map having all of the block states the same, or as close to the same as manageable. and kick the server back live for the builders, and eventually launch the map.
Obviously the ___ is the part I am struggling with approaching since most of the conversations I have seen mostly center around strictly vanilla world. I think due to the sizee of the world, doing the edit in a Singleplayer version of the world download will help with lag, and maybe cut down on time. But I don't know the best jumping off point for digging in wikis myself. So I was wondering if anyone had insight where to point me for my own research, or if anyone has experience here to help I'd be so appreciative. Thx...
Recommended or best tunneling services for Minecraft? like ngrok or playit
I've always been interested in this side of networking, and I've never found a sort of definite tunneling list besides the awesome tunneling list which is not specifically geared for Minecraft.
Modded Server Network
Hello I need some help by creating a Server Network. I want a Vanilla server thats the fallback Server from the modded Server. From That Server I want to connect to the other modded Mohist Server. Is this in any way possible?
Server failing to initialize: Unable to connect you to fallback Please try again later
I recently made a server for my friends to play on. It is running 1.20.4 with Fabric Build #376 and Velocity Build #316. Attached is the terminal readout from launching both Velocity and Fabric, as well as the crash report. I've also attached a screenshot of my Plugins, which includes GeyserMC/Floodgate. The reason that I started having issues is that all of my plugins that have a Velocity specific build weren't loading in, so I couldn't get LuckPerms working. The main thing that I wanted to get...
Weird explosion radius issue, can't find the culprit
So as a preface, on my test server I copied over all my configs and plugins and was able to reproduce the issue. Essentially, explosion radii are chalked on my server. Explosions seem to be more powerful and are breaking farms such as tnt dupers like my auto tree farm and another player's tnt bomber. It breaks things it shouldn't, and hurts the player at a distance it shouldn't. I thought there was a change in 1.20.2 that changed this and Qarth0 looked into it for me but couldn't reproduce it. It happened on my test server, so I removed ALL plugins and it STILL persisted. Which means it's something specific in my server config itself but I cannot for the life of me find it. I tried changing the setting to optimize tnt from false to true and back, no change. Any tips? Where do I look? WHY ME!?
Server specs: pufferfish behind velocity proxy. Was a thing before I even launched the proxy and I believe it was a thing when we were on paper as well. Was right around a couple weeks after 1.20.2 dropped that I noticed this issue....
Does this plan look pay2win?
Hi,
So, I am starting a new Minecraft server that is community based, wondering if this plan I made look pay2win?...
