Where is the mod for ore to finished product recipes?
I haven't played in a while, back in the early access days I had found a mod for new recipes that let me turn pure ore into finished products, like 93 iron ore to one rotor, copper ore straight into cable or sheeting, iron ore and coal into steel beams or pipes. That kind of thing. And those special recipes had to be unlocked on top of all the other research, usually in the form of hundreds if not thousands of pure ores.
It also allowed the construction of some machinery with just ores. Not everything, but most of your basic manufacturing.
Higher end recipes also needed larger stack sizes, so the machinery could actually make the output item. Like a reinforced modular frame required 535 iron ore, or whatever it was. Gotta have a stack size of at least 535 for that.
I can no longer find such a mod on the official Mod site. Am I searching for the wrong terms?...
Windows attached to block keeps "flickering"
Hey guys
I downloaded Structural Solutions mod and using a block 8x8x2 and trying to attach some windows to it, but the edge keeps "flickering"
Any ideas :)?
Im using :...
Solution:
>mod no z fighting

dont know how to make the mod work?
i installed smm. i installed mod i wanted. i think i turned everything on right but its not working. mod in question is efficient resourses
Solution:
yes there is i figured it out thanks
AMP Dedicated server // unable to install Mods
Anyone have experience trying to install mods to a dedicated server, using AMP for server. Every time I try I am getting this.
Solution:
AMP had to be reinstalled allowing root access (was not earlier). Installed SMM on server box, everything works now 🙂

Unable to Install Mods
I installed Satisfactory game and tried to install the mods for the same. But every time I launch the SMM application, it pops up with a message 'No Satisfactory Installs Found'. Kindly guide me on how to fix this issue.
CurveBuilder Snap to Grid?
Are there any techniques or methods for ensuring that when you start working on a curve at the starting point, that it will inevitably end up perfectly aligning with other foundations, if all foundations have been built using snap to grid?
Structural Solutions' metal wall light causes crashes when building (dedicated linux server)
When i build a Metal wall light, clients connected to the server seem to crash after a few seconds (rarely I can build a 2nd/3th before crashing). Restarting the game and reconnecting sometimes also result in a crash, regardless of rebooting the server. Server is staying stable and not really putting anything about the wall in their logs/console.
When the wall is placed and the client can reconnect, there seems no issue anymore....

Fluid Dimensional Depot - Consuming fluids
It seems I take a loss of fluids when using the fluid depot. An example: I make 480/min alumina solution and consume 480/min alumina solution. Before starting to use the alumina solution I let it build up in the dimensional storage then connected a downloader and starting using it. After sometime I noticed my buffer was depleting. Noticed the same thing with fuel and water. Basically I create and consume exact amounts of fluid but somehow it's actually being consumed more. Any ideas?
Solution:
Uploading a new version. Thanks again deanemaster. Let me know if now it stabilizes.
My friend keeps crashing when playing with me
Hey so my friend keeps crashing when playing on my world. We have like over 100 hours on our save and only recently started breaking when we were placing a bunch of containers and conveyor belts. Now he crashes after 20-40 mins in the save. Oh also, we are running mods: Curve builder, Faster manual crafting and No z fighting. We did have structural solutions and infinite zoop but he still crashes after removing them. Also I booted it up in vanilla and he joined and still crashed. He has reinstalled his whole game and nothing has changed.
Here are his logs and the game file:...
is there a 'better dismantling' mod?
I have a feeling that tearing down early game factories and buildings for upgrading will get very tedious especially with the low dismantle cap and how hard it can be to get every building and piece in one shot
Packing FicZip - Efficiency Issues
Hello @Andre Aquila <Aquila Industrial>
I had a question regarding the packing mod you built.
I noticed that its set to "package" really fast, especially when overclocked, however the throughput seems off due to the machine having to fill up from 0 to 100 for example before processing.
I assume it would go faster if it started processing on the first craft (0 to 50) rather than waiting to completely fill first for two crafts....

Hover Pack Ultimate gives power
So this is a little interesting thing. I am using the Mk.U Hover Pack to get around and it has some small power sources (coal, geysers) in the different corners of the world to take from. However, recently as I was connecting machines together without a power source they started running. When I placed and removed a power pole they stopped. On the power pole it said there was 12 000 MW. Just recently did I notice the cause. The machine(s) sparked to life as soon as the white line to connect the hover pack struck. This means that I am carrying a battery around for machines to leach off of? My mod settings are as follows:
Speed: 50000
Accel: 20000
Friction: 0.8...
Solution:
the Hover Pack is known to unintentionally connect grids together
Connection to host was lost
hello ever sense 1.1 was here i cant join any dedi server it just gives connection to host was lost i tryed adding to the conrfig to wait longer same thing nothing is fixing it any ideas?
when i start my game up with the mod mabn ager i get this
Plugin 'MarcioCommonLibs' failed to load because module 'MarcioCommonLibs' could not be loaded. There may be an operating system error or the module may not be properly set up.
Solution:
ok i updated all my mods, and it seems to fix my error
mod problem that i dont understand
and i dont known where else to put this, sorry
Solution:
nope,,,, it helps updating my game to 1.1 from 1.0 lol my dumb ass for not actualy reading the error message
no clue whats even going on here
this appears when i try to install/activate any mod
Solution:
Was a faulty mod "Split % Merge" didnt see it at first because of the error message being so damn long

Potential mod conflict with extra swatches mod?
the +64 and +128 swatches mods are not working for me. debug below
Solution:
What exactly do you mean by not working?
As in you've bought them from the awesome shop and they're not showing up in the paint menu or something else?...
Crashing in Specific areas of the Map
I've started encountering semi-consistent but inconsistent at the same time crashes in areas that I don't even have structures built in - but the crash seems to be the same type of crash - I'm not sure if the logs may reveal anything
It seems to be around the blue crater / Swamp region - The crater crash is new, but reported the same type of exception that was occuring around the swamp - I have nothing built in the swamp at the time it started happening, it would consistently occur when trying to visit the area.
I do have older crashes - I've crashed 5 times today alone....
