Having issues installing to the server
So, because installing Less Build Animation Effect (LessBuildEffectAnimation) ">=0.0.0" and Less Build Animation Effect (LessBuildEffectAnimation) ">=0.0.0" is forbidden, version solving failed.
"Auto Get Loot and Dropped Items" not working
I know this is a long shot as many mods may not work with dedicated servers, but I figured it wouldn't hurt to ask if this one, by Andre Aquila, does or doesn't work with dedicated servers?
I tested on a single player client side world and it works there....
i update in mod manager
i update modsi n the mod manager, but it doesnt actually update the mods, it still says i can update it again?
Advanced Machine and Belt Mk++ crash on animate.
In Stable branch after placing a Mk6 Constructor, giving it a recipe,appropriate resources and then applying power it crashes to desktop. Doesnt matter if slooped or not.
Cartograph update error
When updating any mod an error pointing to cartograph comes up.
I tried updating mods one by one and the same error pops up...
blueprint zoop not working
Hello, a friend and me are using the indifferent broccoli dedicated server and we were looking to install the blueprint zooper. It says it is compatible on servers, and have installed it via the mod manager, but I cannot get it to work. Am I missing something or is there anything else I need?
Solution:
also @Chris from the known issues on the mod page
Not multiplayer compatible....
mega/super chainsaw freezes the game
I like to use mods like mega chainsaw or super chainsaw to quickly clear areas and it works great, until it doesnjt work 😐
From time to time the game freezes during the clearing phase and i got plenty of inventory space, in my last playthrough i used superchainsaw and had major issues with the swamp i couldnt clear the northeast part at all.
New playthrough(and new computer so clean install of everything) and i loaded in mega chainsaw, started in the green area to the south and cleaned out a large portion of southeast but now i went slightly to the northwest of spawn point and it froze.
...
Electric drones?
Looking for a mod i used a long time ago, instead of drones using batteries drones could be recharged and only consumed electricity.
I have an idea for a megabase i'd like to try out and would like to avoid the fuss of having to supply fuel to drone ports, are there any mods that can do this and works on an up to date non-experimental installation of the game?...
SMM brakes the game?
I was playing satisfactorily yesterday (03/11/25) and was going to play today, but I loaded up the game save, and it's stuck on the loading screen. So I tried turning off the mods for the save, and everything works just fine. I also tried turning each of the 3 mods I have off and on [Pak Utility Mod, 150 inventory slots, and HDD Cheat] and still got the same result. What should I do?
Solution:
Many mods are broken on Experimental
MP-sync is causing my satisfactory to crash on startup
Anyone else getting this bug?
Solution:
MPSync is known to be broken with SML 3.10.0. You'll have to roll back to SML 3.9.1 for it to work.
Failed to write lock file: failed writing lock file
The server isn't running, I've restarted the physical server as well. Just trying to do updates for the mods and now can't play because of mismatched mod versions. Any ideas?

Advanced Machine and Belt Mk++ does not build Elite Fused Modular frame.
Stable branch.
The input buffer is requiring 100 m3 but only fills to 50....
Solution:
have fun 😄
Experimental branch (v1.0.1.6 - Build 399795) broke several mods, report them here
Confirmed mods:
* Industrial Evolution
* Structural Solutions
* Small Storage Containers
* Early Dimensional Depot...
Crashes On Startup
Game has been crashing on startup for a while the only fix I have had is to downgrade SML, any ideas on how to fix or if there will be one?
Solution:
MPSync must need to be recompiled for 3.10.0
Having issues with the mod loader
I have tried to download mods through the mod manager, however when I load up the game there isint any indication that the mods are runnning. They are up-to-date, and I have made sure the mods are enabled and are running in the smm. Thank you for the help 🙂
Solution:
Actually, "Default" is your only profile that was set up for your local game install. Select that, then try adding mods to that (mods that you install are automatically enabled at first), and launch the game.
Modular Stations SCIM support request
Using SCIM breaks modular stations unfortunately. When I asked over on their discord they suggested that the mod author can reach to Anthor and he can add support if you desire.
The issue I encounter is that the stations become "disconnected" from each other when the save is edited in SCIM
However, this isn't a bug, but a request, as the mod itself works properly and I don't know how much work if any is required if you want it supported by SCIM....
Game stutters/lags after installing a bunch of Mods
The game did run completely fine till I installed a bunch of mods. I did try this on a system that had 16gb of ram and the same issue has arisen. I turned off all my mods with no change. I know that my current system would benefit from more ram but am not working and cannot buy more till I find more work.
System Specs:
Intel Core i5 12450H
8 GB of Ram...
file path
Can anybody by chance give me a hand getting SMM setup for my dedicated server, i can't figure out what i'm doing wrong. Not sure what filepath or anything i need to put in for it really. i'm confused
Solution:
Learn how to install mods on dedicated servers on the docs website: https://docs.ficsit.app/satisfactory-modding/latest/ForUsers/DedicatedServerSetup.html
KEYBIND : is it possible to save the config?
is there a way to save our config for keybind ? at the moment each time i launch the game i have to remap all my shortcuts