file path
Can anybody by chance give me a hand getting SMM setup for my dedicated server, i can't figure out what i'm doing wrong. Not sure what filepath or anything i need to put in for it really. i'm confused
Solution:
Learn how to install mods on dedicated servers on the docs website: https://docs.ficsit.app/satisfactory-modding/latest/ForUsers/DedicatedServerSetup.html
KEYBIND : is it possible to save the config?
is there a way to save our config for keybind ? at the moment each time i launch the game i have to remap all my shortcuts
failed to resolve lockfile: failed parsing lockfile: unexpected end of JSON input
Won't let me install/uninstall mods. I've tried doing both repeatedly, but it just gives me the error in the title every time. The only 2 that installed before this started happening were 'Mod Update Notifier' and 'Stock Exchange'. Playing singleplayer.
Alternate Modular Load Balancers unable to be painted?
Cannot get a regular swatch or finish to apply.
Ficsit Farming Hovering Node Glitch
You don't need to watch the entire video, skip to time index 4:30. I show in the video where it is.
https://www.youtube.com/watch?v=SqFvD36va4A...
Dedicated Server wont start up again
So i played on my server with 2 mods (Refined Power and the base ModLoader) and i wanted to add the Pak Utilities mod cause i had some problems in the World. I use SMM for Mods for the server and client. I added the Pak mod tried restarting the server and now it wont startup. I tried disabling mods but there are get this message -> failed to remove old mods: failed to delete mod directory: failed to delete path: file does not exist < I added the Debug file for infos. Also my server is running o...
Can't destroy vegetation
Can only pick up bushes by clicking e. Nobelisks, chainsaw etc don't work on anything
SMM Error when Enabling/Disabling/Installing Mods
failed to resolve lockfile: failed to write lockfile: failed creating lockfile directory: failed to make directory: 550 Mods: Permission denied
Already tried running as administrator. Tried rebooting my PC. Re-installed SMM already....
Solution:
Didn't think to restart the server that was hosting the game. seems the FTP service was in a broken state.
Thanks for the help, though!...
Large Glass Silo reverts loaded ore texture to copper and removes loaded ore image from display
@AndreAquila hello. i like this mod but the issue its having is when i reload my save, all large glass silos will still show how full they are but the Ore texture inside is copper on all of them. Also the image on the display screen changes to the Satisfactory "S" instead of the loaded ore. it will work as intended fully when first built but as soon as i turn the game off or reload, i get the afore mentioned glitch. Thanks for your time.
Solution:
Thanks for this info Sage, i just updated it 🙂 Hope it works now.
invalid satisfactory installs found
iv already verified files for satisfactory but im not really sure what else to try
Solution:
yes, but it's trying to find compatible versions and failing because they don't exist
Crash
Hello, I encounter a crash in a new save. It's only happened twice, but it seems to happen when I'm alt tabbed? (may be coincidence).
```
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
GPU Crash dump Triggered...
Solution:
Mhmm, potentially, but unlikely. Your GPU drivers are a little out of date though, I'd start there.
Personal Drones not working on multiplayer?
Hello Iam using https://ficsit.app/mod/PersonalDrones together on local save with steam multiplayer. And there is problem that when he (not host) opens the drone (Logistical) menu he cannot see any items. Is there any way to enable that or Its not possible? Thanks ^^
Help. game Crash!
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPlayerController::Server_WaitForLevelStreaming() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:1664]
FactoryGameSteam_FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGCreatureController,void __cdecl(void),FNotThreadSafeNotCheckedDelegateUserPolicy>::Execute() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650]
FactoryGameSteam_Engine_Win64_Shipping!FTimerManager::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:930]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1590]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]...
Help with Crash
Hey everyone, started getting this today when trying to launch from my last save. Right after Industrial Evolution update.
Any help is obviously appreciated....
help with paintable railways signal compatibily
so i'm using paintable railways mod but whenever i tried to use a signal the railways start glitching and i can't see the colored segment that appear automatically when using a signal and its very annoying, is there a way to fix it?
CTD after exiting Flashlight Settings
@SirDigby {Mod Name}
Crash report -->
FactoryGameSteam_FlashlightSettings_Win64_Shipping!TSet<TTuple<FString,UConfigProperty *>,TDefaultMapHashableKeyFuncs<FString,UConfigProperty *,0>,FDefaultSetAllocator>::FindIndexByHash<FString>() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Containers\Set.h:906]...
Solution:
TL;DR recompiling the mod fixed the issue