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The official VALORANT Discord server, in collaboration with Riot Games. Find the latest news and talk about the game!

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jett fanart!!!

wip!!! jett fanart, planning to submit it πŸ’•:val_Heh:...
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Omen fanart

Uhm ik its Bad
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jett cosplay (ft. wingman with a bow)

i was a little scared to post this ngl πŸ›πŸ›
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Yoru sprays made into flat art

Needed some flat elements for a project that i could not find so i decided to remake them exactly from the yoru sprays in higher quality and removed the spray "sploches". In the first picture my artwork is on the left and in the second my version is on the right
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my old clove artπŸ˜­πŸ’”

How cringe is tsπŸ’”πŸ₯€
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infamous meme

i tried my best sorry
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rayge edit :3

I love renya and sage, hate not tolerated :3 (fanart by sushushh on twitter) also i know its not that good its freaking capcut yo

KAY/O, The Grenadier

Kay/o, the second ultra legendary brawler. I gave him that rarity because he's my pookie and I'm based, I also find his abilities somewhat unique. His super, NULL/cmd (X) instead of silencing brawlers, he will "supress" them instead. The brawlers' abilities will get supressed completely, no gadgets, no super, no buffs, just suppression. While in KAY/O's duration in his super, if someone eliminates him, he will stay alive but completely stunned until a team-mate revives him. If there's no team-mates left, KAY/O will die as well. One of his gadgets will be ZERO/point (E), a mini version of his super, small duration of the supress effect. His other will be FRAG/ment (C), a throwable molly that will have 3 ticks, dealing 2000 damage per tick. He does not have 3 titles, those are just some ideas I had in mind. Which KAY/O title is your favourite?...
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Jinx fanart wip!

WIP of jinx! having trouble with drawing her mouth if anyone has any advice!
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SPREAD THE NEWS

SPREAD THE NEWS #general
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Just Kay//o on a sticky note :D

I used the agent tab to draw it :>
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Icebox Rework (fanmade wip)

Me and my friend started talking about icebox and some of the issues we have with it, and I wanted to try and rework the map so that fights are more centered on the sites and less so on the post plant gameplay that val has been trying to avoid as of late. This is purely a concept, and I do not expect any of these changes to come to the actual game.
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