Open Brush, Open Blocks, Icosa Gallery
Chat, contribute to or get help with Open Brush, Open Blocks and Icosa Gallery. Open source creative tools. VR & not-VR
JoinOpen Brush, Open Blocks, Icosa Gallery
Chat, contribute to or get help with Open Brush, Open Blocks and Icosa Gallery. Open source creative tools. VR & not-VR
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announcements📢
Parametric guide shapes: cone, torus etc
add Spotify to logins in config
The ability for video files associated with a sketch to be renamed when naming a sketch
Ability to create a "canvas base" that groups with a picture
By giving depth to the piece it would be easier to so things like place 2d artwork in a scene as part of a set.
Aligning this is often quite tricky due to a slight angle creating clipping and too wide a distance between the image and the base causing a noticeable gap if not viewed head on. Something like this would allow it to be set into a hull brushed area relatively easily.
Ideally the tool would have a depth setting (so you could make it thin or quite deep.) ...
The ability to add posable figure models as a guides/reference
A brush where a joystick controls the color

media
model size would be nice additional information on scrollover. ...
spectator camera preview as UI window/panel 📹🤳🖼
option for spectator camera to lock in a scene position & scale 🔒🎥…..🌄
option to hide all UI panels in spectator mode 🙈🫣
ability to reorganize brushes to make flipping between favorites quicker/easier
Ability to paint on the inverse side of a set of guides.
Blur/ vignette option for backgrounds
The ability to select all by brush type or color
Transparency with the Camera tool
The ability to add an animation component in Unity as part of the SDK
Add an animated reveal for galleries etc with the ability to increase/decrease speed of the animation as well as a reversal of the animation Use the camera path animations in a project with the sketch Transfer standard animations from one sketch to another (similar to typical geonode animations where you can easily change parameters of X,Y,Z to a game object or part of one.)...
Improved UV coordinates for Hull brushes
Audio Reactivity on Quest and Pico
Named Groups / Saved Selections
Export layer or group directly to models