Polygonflow Dash

PD

Polygonflow Dash

In this server, you can ask any question you may have about Dash. The world building plugin for Unreal Engine 5.

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FallOff question

Is there any way I can easily have a "fade" or "falloff" at the edge of a spline controlled scatter?

crash when manipulating curves

I have had two crashes when trying to manipulate splines that are being watched by Dash.

New Fab assets not showing up

I've been having a bit of an issue for a bit now. In the dash content browser, it will only show assets that I've only previous downloaded in the past maybe month or so. This is on both Fab and Quixel tabs. I've made sure the folders are set properly. Both quixel and fab work fine on their own and show everything like normal. It's maybe after I updated to the latest version of Dash. Any ideas would be appreciated!

Asset library storage

hey guys quick question - where does dash store its assets library folder? Is it per on the dash install level as well? I Know you can copy it over to a project but is it centralised also? @Daniel - COO

Missing tool connection

When I look at the Tools Panel, I can see what looks like the correct tool, and it's named the same as the instances in the Outliner
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More density out of Surface scatter

I'm having a hard time scattering content on a terrain with any decent density:
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Curve Editing

Any insight into this issue?

Project Library Bland

Hi, in blank UE 5.6 the DASH content browser doesn't show any assets when in the Project Library even though there are assets to index/compute.

Any insight into the error that's

Any insight into the error that's preventing the AI Assistant from loading?

Unified View Empty

Hey Guys right now using 5.6 UE. I dont see any of my assets in the unified view. I had it working before I updated to 5.6. Is there another stepp I need to do?

Hi - I have maxed out my width

Hi - I have maxed out my width distribution for a grid. I can't set it any higher than 10K. Is there any way to bump that up?
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Edit scatter problem

I'm absolutely freaking out - why can't I edit a scatter once I've created it? I click on the scatter in the outline and click on edit in Dash. -The correct tool panel appears - but I can't change anything - Why ?????

Maybe a weird question: as dash content

Maybe a weird question: as dash content browser is quite slow for me (it takes 3-4 minutes to scan all my assets every first time I open it after starting UE) is it possible to drag an already downloaded asset (megascan,polyheaven, dekogon...) from UE content browser to the scene and "convert" it later to a Dash asset?

Hey guys, my dash seems to have given up

Hey guys, my dash seems to have given up trying to bring in my megascans library at 26%. is there a way to force it to continue
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Project update 5.5 - 5.6, Project Library issues

Hey y'all, I updated a project from 5.5 to 5.6. Looking in the dash content I can see my project library but It's not refreshing for me to do any new tagging/computing? Does anyone know of a fix? I don't wanna waste the roughly 8000 ai tags on this project😇

Compute Tagging questions

I have been including items but not tagging them ... is that why they are not showing up?

not working in 5.5.4

Just installed dash to 5.4 and 5.5. It works in 5.4.4 but not 5.5.4. The plugin shows up, but when I initialize, it does nothing. Help please

Custom Tagging

Hi. I was wondering if it would be possible to for the user to tweak the AI prompt for generating tags. For example, I have lots of Maxtree vegetation assets which i would like to categorize automatically by type and the predominant continent/country where they are found. Ideally, I would also like to have tags of the asset in a different language. The latin name of the species is always in the name of the Maxtree asset so it should be simple to for AI to include predefined tags for type and loc...

Update: seems it's only loading 3

Update: seems it's only loading 3 materials.. just from my log no 3D fab (megascans) asset gets loaded... 😢 LogPython: GN.ContentLibrary.Backends.Fab.WebEngine - on_html_ready - Asset type extracted from fab '3D' is not allowed. Skipping... - WARNING LogPython: GN.ContentLibrary.Backends.Fab.WebEngine - on_html_ready - Asset type extracted from fab '3D' is not allowed. Skipping... - WARNING LogPython: GN.ContentLibrary.Backends.Fab.WebEngine - on_html_ready - Asset type extracted from fab '3D' is not allowed. Skipping... - WARNING LogPython: GN.ContentLibrary.Backends.Fab.WebEngine - on_html_ready - Asset type extracted from fab '3D' is not allowed. Skipping... - WARNING...

Hey guys o/ I did a scene last night and

Hey guys o/ I did a scene last night and used dash to scatter trees around. Saved and went to bed. Tonight I 'm taking back the project and looks like the scatter has been baked somehow, I can't edit it anymore. That's really not convenient. Is that expected? or do I do something wrong maybe?