Is grass not rendering in LODs intended?
Howdy fine folks, I hope no one has asked this before, I did a search and couldn't find anything. Just to get some pertinent information out of the way, I am using:
- Forge 1.21.1
- Distant Horizons 2.3 (V2.3.1-b-dev)
- Shaders (Photon 1.1)...

Loading LODS without lagging
Is there a viable way to play and have the LODS load without stuttering or having major frame drops? When I join a new world I just wait 10-15 minutes to have a good amount of lods loaded in before doing anything. This way I don't lag while playing
Solution:
changing the quality probably wont fix the lagging, unless the lagging is caused by insufficient ram
Cobblemon 1.16.1 installation
My friends and I started a cobblemon server with this version— Cobblemon v1.6.1 ~ Fabric. And we tried multiple DHs, but it’s not letting us play the game. We couldn’t figure out the issue because we’re not tech-savvy. Does anyone know the proper way to install DP with CobbleMon or at least the correct DP version that’s compatible with CobbleMon?
I’m not sure if there was an error message since it’s my friend’s server, not mine....
How to turn off distant horizions?
Eveytime I play in a server, distant horizions works perfectly, but whenever I join my singplayer world it lags alot and crashes my game. Is there a way to just entirely turn distant horizions off without removing it from the mods folder?
Issue with Caves
I'm having an odd issue with caves where these "pillars" appear in the LOD, and there's no geometry there that matches up with them for. I've disabled Cave Culling, as well as biome_ambient_light_coloring disabled in Alex's Caves config options. The columns appear to originate at the "Ambersol" light sources inside the crystals on the roof. See video:
https://www.youtube.com/watch?v=vkPt73h7iLs
Is there anything I can change settings wise to disable this?...
Solution:
Have you disabled cave culling?
which jar file should I install?
I just got the ZIP for the 1.21.4 nightly build, I open it and realize there is 3 different DH jars, are they all the same or is there something different?
Render disappear
Some part of render disappear where it transitions to DH when i get closer more disappears when in air when around certain distance if too far or too close its just normal, fog seems to be disabled
Singleplayer
Version 2.3 last build Neoforge 1.21.1...
Solution:
But i found out this https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance mod causes some type of cloud or fog with DH and when using shaders it goes invisible 👍 Fixed

Is there a way to speed up import times?
Distant horizons is importing 250k+ chunks and setting it on i paid for the whole cpu sets it down to 3 hours
Solution:
thats 250 chunks radius, so that sounds about right
Sharp Transition b/w Vanilla & DH chunks
I've noticed a bit of a sharp transition between vanilla chunks and LODs which is prominent especially when shaders are used, is there any way to smooth it out or make things blend together more?

Fog problem
Having issues with making fog work. No matter how i tweak the fog settings Dh fog always seem to start on the actual chunck render limit. I don't know what i am doing wrong essentially. I am using the latest niglty build, i am playing on a server using port forward.
what settings would fix this? i have all high settings but LODS are loading like im far
I have sodium and some other quality of life mods but no other rendering mods? when i go into the chunk and leave it it stays like these big squares.

Weird Flickering with Shaders
For some reason my shaders begin to flicker and world becomes translucent after a while. It would work perfectly fine then start flickering. Im on the MMC4 modpack. Ive already done the Alex Caves fix and checked the FAQ for any other incompatible mods. Ive tried Complementary and Bliss (the in-development version) and the problem persists on both. The issue goes away after switching monitors then appears again (usually after opening inventory)
does anyone know if theres a solution to using bliss shaders on forge?
bliss shaders on forge with dh makes a weird smear effect on the game is there a fix for this yet?
DH is causing MC to crash when a entity has the glowing effect
When aa entity has the glowing effect and I move it out of my site, minecraft crashes
dimensions overwrite overworld lods
running on a dedicated forge server, with the recent non-dev build from the gitlab and i'm seeing the old issue with mining dimension and lost city lods overwriting the overworld lods every time i enter them. not sure what to do since there's no longer a multiverse setting to adjust.
Maxing Out Memory (Wynncraft)
This is probably more of a niche problem but I thought I might see if anyone knows how to resolve this. I have DH loaded while playing Wynncraft and downloaded WynnLODGrabber https://www.curseforge.com/minecraft/mc-mods/wynnlodgrabber. This is all working fine however when typing /hub and connecting to a different server I notice that my memory usage increases each time. And after like 8-9 server swaps in about a minute (for testing purposes) I max out the 8 GB of memory assigned and I get the error in the screenshot (sorry for bad quality, MC stopped responding and the screen turned that opaque white). I'm assuming this is due to the LOD loading each time I swap servers without clearing the previous one. Is there a method for me to clear or refresh the LOD from memory since currently the only method I have found is just closing out of Minecraft completely and playing again.
Multiplayer: us.wynncraft.com
Version: 1.21.4
DH Version: Nightly Build 1.21.4 (not sure what version exactly it is anymore because of autoupdates but this is what I downloaded originally NightlyBuild_1.21.4-4a3effa2-2025-02-22T20_55_18+05_00)...
Can't find how to fix error 404
I'm trying to download DH 1.21.3 but the website gives me an error 404 and I can't find any help in #gitlab-status
