Terrible performance with DH server fork on Forge 1.20.1
I'm using DH 2.2.1 server fork and the sodium+iris betas for forge: https://discord.com/channels/774352792659820594/883067831485366304/1268783380015878144
I attached three screenshots; the first one shows the fps i get with "Enable Rendering" set to "False" in DH settings, the second screenshot shows my fps with "Enable Rendering" set to "True", and the third one shows my mod list....
Solution:
Try enabling a compatible shader

1.20.1 Forge Server Crashing with DH server fork
DH 2.1.2a server mod is the only mod installed in my Forge 1.20.1 service, and it makes the service crash on every launch.
Here's a crash log: https://mclo.gs/rDW8utq
I built the DH 2.1.2a server mod with the latest commits before DH 2.1.3 server:
main version: https://gitlab.com/jeseibel/distant-horizons/-/tree/a4501f86e93d84e41622230744b254fedc607209
core version: https://gitlab.com/jeseibel/distant-horizons-core/-/tree/71ffbfb7b98ea12c75190bb01ba8a79de88149a3...
Solution:
discovered that iris+sodium are built for 1.20.1 forge here: https://discord.com/channels/774352792659820594/883067831485366304/1268783380015878144
so I don't need to use old version of DH for oculus+embeddium compatibility, and thus i won't need to use that old version on the server and cause crashes...
Some water LOD chunks dont load
Im in a single player world, and even though I did load those chunks, DH doesn't load them. Also you can see in the distant there's a piece of land that's really far away and looks awful. Im running DH in default configuration.

weird bugs with Optifine 1.20.1/forge and shaders
There is something really wrong, has anyone an idea what? DH is on version 2.2.0
Solution:
Yes DH 2.1.2 should be fine with Oculus

Smoothing in DH chunks
Having this issue where DH chunks have this smoothed textures - since the server distance is only 5, this makes for a weird loading when moving around. Friend with same plugin & config on same server does not have this issue - they have texture-perfect DH chunks. Am I missing something?

Mod loaded, but there is no difference in rendering
I'm using version 2.1.2 of DH since I'm on forge with Embeddium (no shaders) on MC version 1.20.1. The mod is in the game (config is present), but it doesn't have any effect. I checked the wiki and I don't have any mentioned incompatible mods. I'm on singleplayer. What seems to be the problem?
Beacons turn invisible when too far.
Is there a limit to beacons view distance or is this an issue on my end. Im using the genuine modpack (90-100 mods, too many to list). Are there any known fixes for something like this?
Doesn't seem to save anything beyond spawn.
Details:
Initially the spawn chunks were saving no matter where I went ( i could still see them ) but my chunks were moving along with me. Now chunks move with me with vanilla-expected behaviour.
...

[1.20.1] Structure Essentials incompatibility
When these two mods are installed Structure Essentials and DH will spam errors in the logs creating hundreds of thousands of entries leading to log files gigabytes in size.
The error in question is attached, but the logs are too long to upload reasonably.
https://cdn.discordapp.com/attachments/1279727393598079038/1279727594933059584/image.png?ex=66d57eb2&is=66d42d32&hm=00dd734016f1c7b3e07d95ae2009444b95392858ab0f4722fc369eb972d8561c&...
when i turn on distant horizons the sky just turns empty white, no sun / moon just empty or deleted.
no error message
bosses of mass destruction and optifine mods
multiplayer...

ugh,when will it truly support only neoforge and fabric only
Below is the image for reference. When will it be real time for support only neoforge and fabric only???

DH loading terrain instead of buildings
I was trying to load some chunks in greenfield (a city) and instead of loading the existing buildings, it just loads natural chunks. How can I fix this?

Distant Horizons Multiplayer Mod
Is there a way to install the Distant Horizons multiplayer mod (nightly build) on Aternos because it’s not available in their modpack?
Need help in reading log crash file
I'm trying to make work DH with Better MC 4, resolved couple issues, but there is crash up on launching minecraft and I cant point what exactly is causing it (Forge 1.20.1, mod list only crash with DH) in the log. Anyone could help with it?
alex's cave problem
my DH is saying that i need to change the config because of the alex's cave, but im confused what do i need to change inside of them, can someomne help me here?

2.1.2distant horzion+oculus1.7.0(single)
log:https://mclo.gs/yEouBtA
When I tried using Distant Horizon, I first used chunky to load the chunk, but after I finished loading, I used Distant Horizon to load the lod chunk. After running it for an hour, I found that it didn't work at all....

xray effect
I get this xray effect, i also added a screenshot of my config
Solution:
nvidium compatibility it seems like, if i enable nvidium it happends
