Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

options menu crashing the game with indium installed.

It just says: saving world. And im hit with a -1 exit code...

Minor setup help after reading FAQ 20 times

Ive gone through the FAQ several times while using a nightly build due to my modlist, and am having a few small issues. I just am better talking with people directly then in something like an FAQ as well, so i would appriecate the help.

lod chunks unloading?

im trying to run oculus with dh
Solution:
did you apply the alex caves fix?

Game stuck on loading screen

Hello everbody my Minecraft always stops responding on a fourth of the loading bar. I am using the mods sodium ,indium , and distant horizons with fabric api 0.77.0 and fabric 0.15.11. I tried reistalling different versions and with curseforge and normal launcher but it didnt helped. Does anybody know how to fix this?

Visual artifacts for one frame then crashing when using Sodium

I'm getting a strange error when I run either the current nightly build or the release candidate with Sodium. I will load into a singleplayer world and be able to play for 1-5 mins before the game crashes. This only occurs when both Sodium (and Indium) and DH are installed together. There is no crash with either mod installed on it's own. I'm running Minecraft 1.20.4 on an Nvidia 1080ti, assigning Java ~8gb of ram. The mods I'm running when the crash occurs are: - Distant Horizons 2.0.4-a-dev...

Fog issues + random screen imprint whenever changing render distance

I seriously have no idea what is going on here.. I've been trying to fix this for an hour now, going back and forth through FAQ messages, going through every single fog setting, deleting and installing mods, and I still can't fix it. Whenever I load a singleplayer world and wait for it to load chunks, it just gives me this odd fog effect and playdough quality textures at a distance. When I go to change the render distance, it imprints the old view onto my screen, following my camera. Mod list: Architectury API (Fabric/Forge/NeoForge) Biomes O' Plenty...

Any way to have DH only de-spawn LODs when the chunks are successfully loaded?

Hey everyone! It's a pretty simple question which I'm sure there's a solution for. How can I set the LODs to only disappear when the chunks are already loaded? So that the game doesn't show me these chunk holes. Thank you!
Solution:
If you disable shaders you can mess with the overdraw prevention in dh's settings

DH 2.0.1-a suddenly causing crashes in multiple 1.20.1 modpacks.

Using ATM9 0.2.59, and I'm have the exact same issue, crashing during loading, with the same cause (per log), as someone using a different custom 1.20.1 modpack, who posted the issue today on GitLab: https://gitlab.com/jeseibel/distant-horizons/-/issues/687 I'm not a member there, so I can't post, but I checked their log, and it's pretty much exactly the same as mine, listing the same cause: "Caused by: java.lang.ClassNotFoundException: com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiShadowCullingFrustum". The thing is, I was using ATM 0.2.58 and DH 2.0.1-a perfectly fine just yesterday, which makes it seem like the ATM update is the problem, but this other person is using a completely different modpack, and has the same issue start at the same time. Weird. I tried reinstalling the modpack from scratch, and only adding DH. I even removed Farsight, just in case. Still crashes. I'm using PrismLauncher 8.3, if that helps. Attached my logs....

I cant find the in the Debug Switch

I cant find the Debug Switch in the debug options in DistantHorizons-fabric-2.0.4-a-dev-1.20.4 https://discord.com/channels/881614130614767666/1035937460334624858/1035951769563435128...

extremely high CPU and GPU usage + fps trouble (Wombat God's modpack AKA Wombat's Amalgamation)

I'm trying to download Wombat God's modpack if anyone knows it, however if I use all the mods, the game crashed, if I use only distant horizons + fabric API and Oculus (which acts as a substitute for Iris when you dont wanna use Fabric), the CPU usage drops to 1% and loading times just for the menu takes hours and hours.

Error

As soon as my friend joins my essentials lan world I get this: Internal Exception: java.lang.IndexOutOfBoundsException: readerIndex(28) + length(8) exceeds writerIndex(28): UnpooledSliceByteBuf(ridx: 28, widx: 28, cap:28/28), unwrapped: UnpooledByteBufAllocators$InstrumentedUnpooledUnsafeHeapByteBuf(ridx: 0, widx: 28, cap: 28))

DH + SHADERS + FORGE

Is distant horizons + shaders on forge possible? Whats the setup?

Numbers Help

Can anyone explain me what those Numbers mean? and how do i know when my world has finished rendering all chunks

mixed matched LODs generation

the LODs dont match up with the real generation
Solution:
here are the settings i have to fix it

Distant Horizons not working even when its turned on.

Im on a single player minecraft world, and Im not getting any error messages. That is my entire mod list, and Im using bliss shaders. I also can never find the logs or error messages.

Artifacts on LoD transitioning

Is the artifacts on the transitioning of LoD normal?

Trying to set up my first modded server but this error shows up

log: https://mclo.gs/fQEO3Yz i got help from fabric server, with the helper saying that it was a broken config file. perhaps i am getting this entire thing wrong and i made a really obvious mistake....