Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

Remove Unsupported Version of DH message

is there a way to remove the intro chat message?: you're on an unsupported version of dh...

Micro stuttering

Hello, I have figured out that DH and possibly iris? Has been causing my game to stutter like crazy. I gave myself 8gb of ram and even turned DH settings down to low impact but pretty much every other frame my fps drops to 0.

Render distance doesn't work

hello I've been trying to make distant horizons work but the render distance seems to be capped (even if it's higher than in vanilla it still is lower than whatever I put it as and it doesn't increase when I increase it from the tab). The only other mods I have included is tectonic and when dungeons arise.
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Error that I cannot read.

An error pops up whenever I load in which seems to be too large for my screen.
Solution:
you need the beta version of it
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Error + holes and slow rendering

Anyone know how to fix it?
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Spam error

DH spams an error that in less than 2 minutes of playing it reached the 100000 line limit by prisim launcher here's the error ``` java.io.IOException: Invalid data: yOffset is incorrect. Expected: [-64], found: [0]. at com.seibel.distanthorizons.core.dataObjects.render.ColumnRenderSourceLoader.readDataV1(ColumnRenderSourceLoader.java:107) ~[distanthorizons-2.0.2-a-dev.i0:0/:?] at com.seibel.distanthorizons.core.dataObjects.render.ColumnRenderSourceLoader.loadRenderSource(ColumnRenderSourceLoader.java:58) ~[distanthorizons-2.0.2-a-dev.i0:0/:?] at com.seibel.distanthorizons.core.file.renderfile.RenderSourceFileHandler.createDataSourceFromDto(RenderSourceFileHandler.java:108) ~[distanthorizons-2.0.2-a-dev.i0:0/:?]...

DH crash that also happens with the DH/iris beta but doesn't require it

something to do with shaders i'm not using sodium but embedium but it still happens with sodium + indium i forgot to send my crash report so here it is

Is this normal?

Just wondering if there is a way to fix gridded water? Thanks!...
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DH erros of shader packs not supported

I just installed DH and loaded the game in. DH keeps giving me error that the shader pack i am using is not supported and that chunks wont load because of it. I tried switching over to shaders supported like BSL and shrimple and complementry. I keep getting the same issue. I also tried disabling the shaders all together and it still wont work

how to speed up block loading in chunky?

I have blocks in a 2000 by 2000 radius that will take 3 hours to load, how do I speed that up?

LOD water chunks are white

ALL and I mean ALL water LOD chunks render as white. Also some foliage blocks (grass and leaves) also render as gray but not all of them. I also have no current texture packs loaded. Idk if its a mod compact thing bc im running like a 151 mod mod pack
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Mod works fine without shaders, breaks with

No matter what shaders I use, the moment I switch them on, the LODs disappear. I'm sure it's a common issue but I spent 30 minutes researching and didn't find any real results. Does NOT matter the shaders, or the settings. I tested Kappa (4.1, 5.1, 5.2), Bliss, Complimentary Reimagined, Complimentary, Astralex BSL, BSL, Sildurs Enhanced Default Fancy (may be incompatible, I know vibrant is, I read the compatibility list), PGTI HRR 2.1, HRR 2.1 GFME, HRR 3, and PGTI E12. Works fine when shaders are toggled off, and I can swap it on and off using the 'K' keybind, and LODs reappear instantly when toggling off....

Black thing

When im just running around either some RGB or black screen pops up on my left side for like millisecond and just keeps on repeating anyone know why? these are my mod
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mod wont work

mod isnt working
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We need help...(Multiplayer)

We just found out this mod exists My friend and I decided to make a modpack for ourselves with this mod, but I think we will have a problem because on local world you can see far away but on multiplayer you can't. Is there a way to have a multiplayer world so you can play with friends but have the distant horizons work on multiplayer without having to explore all the chunks first...
Solution:
another option is #Server side fork but that requires a bit of setting up