Render Pause?
For some reason my DH only loads in when I have my CPU usage set to 5, but it worked for 3 before and also the loading is super janky now, is there a way to hard reset everything?
distant horizon renderer error
i tried deleting distanthorizon.toml (as the guide says) but still error. i tried downgrading but still not fixin. im on 1.21.1 modded mc(for server) my dh lastweek was workin fine till this week shows many error

DH is only loading 64 chunks
dont know why. i tried it with and without shaders but no matter what, DH will only load 64 chunks
ERROR: GL ERROR [0X502]
Getting this once joining the world in my server, and i do not know what it means, or if it is causing issues. Anyone else?

Quality preset doesn't change...
For some reason, when I change the quality preset, it doesn't change nothing in the quality, also when I get out of the DH menu, it goes back to "custom". Tried uninstalling and installling again, didn't work, could someone help?

Its not about DH so you dont HAVE to help ig
Hey, im here once again because the last times ive gotten very good help here for many problems, this one is not DH related so i can understand if i cant get help. Yet id be happy if anyone could help me anyway.
For some reason every time i create a world the world (but not the game itself) freezes after some minutes and i have no clue why.
Heres the latest log: https://mclo.gs/WJPzVRF...
LODs being sent by server are not being loaded
I'm in a 1.21.1 lightly modded server (mostly trying out DH pregen with some optimization mods and some terrain generation mods like tectonic) and after letting it pregen 1000 chunks around 0 0, (no issues there, completed without errors) I hopped on the server to check it out but instead of the server sending the pregen LODs to the client on request for some reason the client started generating its own LODs.
This however might be me misunderstanding how the mod works so I apologize in advance. I'll share some screenshots under this see if someone can help me with this.
Some other notable information is:
-Server view distance in server.properties is changed to 256...

What's going on here?
What should i do to stop this chunk becoming absoultely massive? it wasn't always like this.

No Chunks Being Generated Even Though Distant Generation Is Set To True
Solution:
oh reloading the world seems to work

Low FPS & System Resource usage when distant generation enabled
Distant Horizons 2.3.2-b, Forge 47.4.0, MC 1.20.1
Extreme Preset, Balanced Load, 128 Distance
Oculus 1.8.0, Complementary r5.4 + Euphoria Patches 2.5.2
i5 12500h, RTX 3060 Mobile, 16gb dd4 (10gb allocated to MC)
...
DH Not Showing LOD's
Hi. This issue recently started, I have a whole list of mods; please see the screenshot below. Not exactly sure what is happening, but it feels like none of the LODs are loading.
My PC specs are:
Ryzen 7 7700x
32 GB 6500MHZ DDR5 ram...

alex caves
tried everything that the people here seems to have already tried, i already set ambient light coloring and cave culling to false. what now?
CPU usage
Will the CPU usage always be at 100 for my server? Installed DH earlier today and it seems to be working but I'm worried about the CPU usage. I figured it would drop after a while. Memory usage is high and it drops when restarting the server but it steadily increases.

why cant i run this?
i have the quality preset at low and i cant have a world open for more than 10 seconds before Minecraft crashes i have no other mods and this is a fresh install of distant horizons my cpu util is 70 at its peak and 40 at its lowest (specs: rtx 4070/i9-12900KF/32 gb ddr5)
Weird shadow rendering with Solas
Using Solas Shader v2.7b, non-entity shadows appear weird when using the latest version of DH v2.3.2-b. This only happens when DH rendering is enabled, shadows work fine when rendering is disabled. When I used DH v2.3.0-b with the same shaders, the issue didn't happen
Distant rendering enabled vs disabled on 2.3.2-b:...

Dark Cloud Rendering with Simple Clouds
I am not sure if this is a conlfict with SC and Distant Horizon or caused by Alex's Caves shader system.

Manually change LOD color for specific block?
Hello, I'm playing with spellunkery mod so the end ground is filled with a special water that has an animated texture. But in the LODs DH give this block a way too brighter color that reveal chunk squares and doesn't look very nice... Is there a manual way to change this color?

Lots of "can't load or make chunk" errors on 1.21.5
I'm getting lots of these errors while trying to build LODs on a new WorldPainter project that I've opened in 1.21.5. I did optimise the map and it still shows up.
Idk if this is because it's a fresh WorldPainter project and 1.21.5 doesn't like that or something else.
Using 1.21.5, latest version of Fabric and mod list is in the screenshot....
