Distant Horizons

DH

Distant Horizons

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bug-report

LODs generate in a weird pattern

Hey! My game's LODs generate in a weird pattern. First it generates like 3 chunks outward from my vanilla render distance. Then it generates like the very outer LODs (my LOD distance is set to 64). Then it fills the hole that is left (visible in the picture). This is problematic for me because I can't play at I PAID FOR MY WHOLE CPU because the game starts to stutter. I need to play on level 2 to have an enjoyable time. The weird thing is that this behaviour wasn't on 1.19.2 with the same mod version. Specifically I was playing the Raspberry flavoured modpack. This issue is on 1.21.5 and I am playing on a server. The image shows the F3 menu with server TPS if that helps. I can also access the server config file if needs be. I already tried:...
No description

Bliss not working with DH.

BSL works, but Bliss doesn't work.

Does Pregen regenerate LODs

If i've already run pregen out to a radius of say 300 chunks, would running pregen again out to 500 chunks still spend time generating the first 300 chunks?
Solution:
It shouldn’t

transfering lods?

hey guys i had been using distant horizons client side on a realms server and we have recently moved the map data over to apex hosting. Is there a way for me to transfer my lods over?

No fog, and cant switch the setting

Whenever i load up minecraft the DH fog settings are on, but as soon as i enter a world it turns off, and i cant switch it at all. Like clicking the button does nothing, i can switch the vanilla fog button, just not fog on LOD's mods are: betterf3...
Solution:
ITS IRIS

Is it possible for distant generation to base itself off of block data rather than seed data?

Sup y'all, am tryna generate a lod for Greenfield but it looks like distant generation is using the world seed rather than the data from the map. Is there any way to change that, and if so how Appreciate the help!...
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Prevent LODs from rendering on the ground when high up when vanilla terrain is also there

I hope this makes sense. Basically when you're high up LODs will start to render below you even though vanilla terrain exists there. Since chunks are loaded cylindrically and not spherically? I couldn't find anything to change this behaviour.

Game Crashes On Load

When loading my game with version 2.3.2-b - 1.21.5 neo/fabric my game crashes and says I need indium but indium is incompatible with the newest sodium. I still added indium but it crashed and gave me the same message.

Fix for forge bliss shaders sky

Is there a fix for the sky being weird with bliss shaders and DH on forge yet?
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Grey patches when using Os' Colorful Grasses

I used to be able to add minecraft:grass to the exclude list for tinting blocks and that would fix the issue but in a recent update that seems to have been removed and i'm not sure how to fix it now?
Solution:
Meaning you can still access the setting through the config file

Cannot see the LOD generation overlay or chat message.

I just cannot see this. Ive changed all of the settings related to it and nothing shows. Only sodium and iris are shown. The second image shows what i think should be showing but just don't see it. Any help would be appreciated pls lol
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DH not working, deleted BetterFPS then it stopped working bruh

anyone know how to fix it? it was working fine before i deleted betterfps, but there was some black gaps between real chunks and LOD so i deleted it, but now it won't work.
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SQLITE_CORRUPT

I'm hosting a server with DH on and other mods. This has happened before but only when I teleported a few thousand blocks away. Issue went away when I deleted the database. This time, I haven't teleported and I'm confused why its happened. Is there anything I can do to prevent this happening?
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can anyone give me some benchmarks i feel like my performance is unreasonably low

cpu i7 12650h (laptop) gpu 4060 vram 8gb ram 16 gb allocated 6gb...

Possible Bug? Certain LODs at lower details appear missing.

Installed mods (Mods in red is disabled): ```diff + CICADA | cicada-lib-0.11.9+1.21.4.jar - Concurrent Chunk Management Engine | c2me-fabric-mc1.21.4-0.3.1.3.0.jar.disabled + Distant Horizons | DistantHorizons-neoforge-fabric-2.3.2-b-1.21.4.jar...

DH for 1.20.1 Forge?

I want to install DH in the 1.20.1 version for forge but sodium doesnt have a 1.20.1 forge version. Is there a way at all to play DH in 1.20.1 via forge?
Solution:
it's called embeddium

Can I please get some assistance with getting 1.20.1 forge running with shaders?

I checked a previous thread, and I saw a link to use for Oculus 1.7.0. The github link seems to not work properly (I was logged in), and when I download Oculus 1.7.0, the game crashes. My DH version is 2.3.2-b.
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Error message in server when others can use DH. pictures included

I am getting a repeating error message in a server my friend made. everyone else can use distand horizons but it keeps throwing an error message at me even on a clean install of the modpack

Lunar Client 1.21.5

So I am trying to get Distant Horizons to work on Lunar client, but because i use fabric and sodium it tells me to install Indium. Now indium doesn't have a version on 1.21.5, so everytime i try to run it, it just crashes. Now I tried alternative mods that can run DH aswell, but none of them were 1.21.5? My question is basically, how do i run it on Lunar on 1.21.5 and Fabric...

Artifacts on sand in non-player generated chunks

as title says, i get weird artifacts on sand in chunks that have been generated by DH but that i haven't loaded myself. after going there and loading the chunks, the artifacts disappears when unloading it. is this a known issue?
No description