Distant Horizons

DH

Distant Horizons

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bug-report

How can I run DH + Essential mod together? When I install Essential mod, it disables it

If somebody could please help me, essential mod is basically disabling all other mods in my mods folder for some odd reason.

install for 1.21.4 single player - no idea what im doing

someone lemme screenshare and show me what im doing wrong

Crash upon launch

Where can i find the log on why it crashed?
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DH Not rendering beyond 32 chunks

Playing on my own server and using DH + Oculus + Rubidium all latest version for 1.19.2 and DH doesnt seem to be rendering beyond 32 chunks I explored about 1000 - 1000 blocks every way and it only seems to loud chunks within the standard 32 view distance

Error

I keep getting this error whenever I try running Distant Horizons Info: MC Version: Lunar Client 1.21.4 (Fabric) Sodium: Yes, 0.6.6 (Overwrote lunar's)...
Solution:
/clients
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Question about queued chunk updates

What are they? Are they supposed to (ideally) stay around 0? I’ve noticed my FPS drops considerably as the number of queued chunk updates stacks up. Sometimes they take several minutes to drop back down to 0 once they stack up to like 500 or so. Is this normal behavior? So, overall, would a good metric for if DH is able to keep up with the movement of the player be if the queued chunk updates stay close to 0 during movement?...
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update the map

Could someone help me, how do I update my map in this mod? There are buildings that I have already removed and still appear in Distant Horizons

crashing on steampunk

The game crashed: initializing game Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered...

first time using this mod and it crashes

[03:54:49] [Render thread/ERROR]:Unexpected Renderer error in render pass [OPAQUE]. Error: Only indirect is supported with Iris.java.lang.IllegalStateException: Only indirect is supported with Iris. at knot/net.irisshaders.iris.compat.dh.IrisGenericRenderProgram.fillSharedDirectUniformData(IrisGenericRenderProgram.java:320) ~[iris-fabric-1.8.1+mc1.21.1.jar:?] at knot/com.seibel.distanthorizons.core.render.renderer.generic.GenericObjectRenderer.renderBoxGroupDirect(GenericObjectRenderer.java:572) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.render.renderer.generic.GenericObjectRenderer.render(GenericObjectRenderer.java:446) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.render.renderer.LodRenderer.renderLodPass(LodRenderer.java:326) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.render.renderer.LodRenderer.drawLods(LodRenderer.java:180) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.level.ClientLevelModule.render(ClientLevelModule.java:175) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.level.DhClientServerLevel.render(DhClientServerLevel.java:91) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.api.internal.ClientApi.renderLodLayer(ClientApi.java:580) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.api.internal.ClientApi.renderLods(ClientApi.java:485) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.fabric.FabricClientProxy.lambda$registerEvents$6(FabricClientProxy.java:222) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?]
[03:54:49] [Render thread/ERROR]:Unexpected Renderer error in render pass [OPAQUE]. Error: Only indirect is supported with Iris.java.lang.IllegalStateException: Only indirect is supported with Iris. at knot/net.irisshaders.iris.compat.dh.IrisGenericRenderProgram.fillSharedDirectUniformData(IrisGenericRenderProgram.java:320) ~[iris-fabric-1.8.1+mc1.21.1.jar:?] at knot/com.seibel.distanthorizons.core.render.renderer.generic.GenericObjectRenderer.renderBoxGroupDirect(GenericObjectRenderer.java:572) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.render.renderer.generic.GenericObjectRenderer.render(GenericObjectRenderer.java:446) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.render.renderer.LodRenderer.renderLodPass(LodRenderer.java:326) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.render.renderer.LodRenderer.drawLods(LodRenderer.java:180) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.level.ClientLevelModule.render(ClientLevelModule.java:175) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.level.DhClientServerLevel.render(DhClientServerLevel.java:91) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.api.internal.ClientApi.renderLodLayer(ClientApi.java:580) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.core.api.internal.ClientApi.renderLods(ClientApi.java:485) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?] at knot/com.seibel.distanthorizons.fabric.FabricClientProxy.lambda$registerEvents$6(FabricClientProxy.java:222) ~[DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar:?]
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is their a way to fix this

hi so this is a modded house and i was wondering if their was a way to make it look more solid and less crappy
No description

log spam

wus up im back. the new dh nightly is spaming logs, smthing about [DH-Client Server World Ticker Thread Thread[0]/INFO] [Di.se.di.co.re.LodRenderSection/]
Solution:
Fixed in latest nightly

Distant Horizons Update

I apologize if this was already said but I couldn’t find any information on this matter, will there be a Distant Horizons 1.21.4 update?

big holes between chunks

i keep having this problem , when i walk into a direction, behind me there's holes like this , like i dont have the mod.. any fix ?
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Minecraft not Authencating

My account still wont authencate on forge, I even tried clearing the cheche and nothing. Skin wont load and connect to the internet... Even deleting mods. does anyone know how to fix this? also reinstalled forge

DH Gen/Import chunks: What is it?

Is it the client fetching the chunks, or server converting pre-generated ones to LODs?

Snow covered trees

Is there a setting that can fix snow covered trees turning into whole pillars of snow? The problem is exaggerated more with shaders but does occur with and without them. I remember there being a snow specific setting a while back but I haven't found anything...
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Cloud settings?

Clouds are displaying as fancy for me. Are there any settings or ways I can change them to fast? I didn't see anything in the DH settings but it is possible I missed it if there is one.

Updating from 1.21.1 to 1.21.4 - old LODs aren't loading; a new folder was created instead

I use DH client-side only, but connected to a server. When I updated both my client and server to 1.21.4, the old LODs no longer seem to load and instead it created a new folder with some random characters. Can I copy the old data into the new folder, or is there some setting I need to change?
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caves/tunnels not creating DH chunks below a certain height

I have the vertical quality on pixel art (7) The height at which the inside of the tunnel disappears (you can see it clearly in pic 3) is everything from 49 and below. in pic 4 you see how the tunnel inside should look...
Solution:
disable cave culling
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