Distant Horizons

DH

Distant Horizons

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bug-report

RejectedExecutionException errors in server console

Hi there, I've been trying to pregen/gen some chunks on my server but I get these errors when generating lods. I can't find anything online about it, so I came here for help Error: ```...
Solution:
The nightly version works without errors! It also seems like lod generation is fully working (albeit, still quite slow).

My distant horizon chunks seem to disapear after doing some actions like turning off shaders

it also does it for some reasons like changing some video settings and maybe other reasons

Game crashes when loading a world in 1.21.5

Right after i see the loading terrain message the game crashes. There are no other mods installed and it crashes in single and multiplayer. Thanks!

gap between real chunks and lods

it occurs with and without shaders but the issue is much more visible with
Solution:
turns out it was the horizontal and vertical render distance scales in embediums configs
No description

Preloading

Is there a way to preload an entire world so I don’t have to leave my PC on all night just to generate 1,000 chunks? I’d like to create a world that’s fully preloaded, allowing me to explore and play normally—like any open-world game—without needing to wait for chunks to load as I go?

My chat is being spammed with errors

Absolutely no clue whats going on, my chat is continiously getting flooded with the same errors
Solution:
@Jckf found it, mod causing it is fluidlogged, no more errors after it was removed https://modrinth.com/mod/fluidlogged...
No description

Very strange visual glitch

See attached image. I made some schems for giant animals and placed them, but there is a weird effect under them. There is no blocks placed underneath, but there is some strange effect. When I turn off DH it goes away. When I relog into the world it's still there
No description

Settings not saving

hi anytime i change the Quality Preset setting, the option always reverts back to custom LOD Chunk Render Distance Radius works , same for CPU Load...

Shaders for first 1.21.5 DH Mod randomly disable themselves.

Im using Fabric 0.16.13. Sadly the image is all i have for this but ill upload the logs nonetheless. | Singleplayer. - First thought is DH But it could also be Iris related....
No description

Question regarding server side render distance

Server question Just a quick question that has me a bit confused. I understand distant horizons is client side, but I’m a bit confused how that interacts with server render distances. Obviously having high render distance on a server causes a great amount of lag. I want to install distant horizons on my server, but I know no server would be able to handle such render distances as a setting within the server itself....

Setting up DH SERVER

So far ive ran a pregen of 1024 chunks set to internal server. Im loading lods now for those chunks i generated (if i understand correctly) and im just wondering if i should change some settings for when new players join? will i need to change any settings to speed up the lods for first time joiners?

im stuck

IN the fall bnack server

Oculus 1.8 is broken (and most likely never fixed)

most recent DH requires 1.8 of oculus on forge to work however that version is extremely crash prone so the only version that works is 1.7, however DH doesnt work on 1.7 Using just embeddium, DH and 1.8 oculus works okay but pretty much any other mod causes oculus to crash, so 1.7 oculus pls?...

Improper render after Shattered World Limits mod installation

Minecraft Ver: 1.20.1 Forge Ver: 47.4.0 DH Version: 2.3.2-b Oculus: 1.8.0 Embeddium: 0.3.31...
Solution:
Or delete all your LODs and regenerate them
No description

DHS connect to remote sql database?

Would it be theoretically possible for DHS to connect to a remote SQL database? I'm just thinking of ways to possibly offload the memory usage out of my server cloud instance since memory is a little bit limited. Any any implications of doing such a feature?

Does DH send chunks outside of server render distance when SS gen is disabled?

Sorry if this is the wrong channel to ask, I don't really need help as of now, I just have a question. If I disable server-side generation using /dh config generation.enable false, will DH still send chunks outside of the server render distant for the client to generate the LODs, or does the client have to navigate to those chunks manually first? I'm having performance issues with LOD gen on my server and I don't have the storage right now to pregen them all, but the world is already generated so if DH sent chunks without generating the LOD in my mind that would solve the performance issue....

Not rendering undersides of build

as you can se with the 2 screenshots the underside of the build dose not render wright. is there is a setting i can change to fix this ? DistantHorizons-fabric-forge-2.3.0-b-1.20.1...
Solution:
Try lowering the cave culling height
with nvidium

First LODs for 2x2 blocks doesn't look right on high?

I don't have a technical problem but I have an aesthetic one? I'm trying to build a tower that's visible across the server and my idea was to use symbols with pixels consisting of 2x2 blocks. However, I've noticed that even at the first level of LODs with High Quality the generated LODs don't look correct? They're correct when I go to extreme quality but then it seems that LODs all the way to render distance are accurate to 1x1 instead of 2x2? Is there some way I can build to fix this or change...
Solution:

OpenGL spam when fullscreening / unfullscreening, eventually leading to crash after 15 minutes

Minecraft Ver: 1.20.1 Forge Ver: 47.3.0 DH Version: 2.3.2-b Oculus: 1.8.0 Embeddium: 0.3.31...

Zoom textures

I noticed when zooming in to the furthest chunk that’s rendered the textures are really high quality is there a way to lower that ? So I can make the distance further lol This my first time using this mod...