Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

Distant Horizons chunks inside render distance

not sure how to explain this but the pictures were taken at the same spot one with and one without the mod i only want the distant horizons chunks to be outside my render distance is there a setting for this ?
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annoying visual bug

usually happens after i rejoin a world, is there a fix?
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Spotty faraway LoDs

I'm running a server on Fabric 1.21.4, I pregenerated chunks using Chunky because if the vanilla chunks were generated in real time the server would lag with just 3 people going around. I then installed the latest nightly DH build both on the server and on my client, enabled Distant Generation on both and let it build LoDs for a while. The problem is now I the faraway LoDs are spotty as in the image. Does it just need more time to render or what?
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Reload LODs on pregenerated world after removing SQLite file

I have pregenerated 2000*2000 world, when i've got swiss cheese problem with Chunky, i've deleted sqlite data of DH. Now i must visit places for saving them in lods, DH not trying to load distant lods themself in already pregenerated world.
Solution:
So, solution is - Enable Distant Generation on prerendered map.
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Macos, world doesn't start with Distant Horizon

Hello, when i want to start my world with only distant horizon, the loading screen go to 100% but after, there is nothing i could do and nothing appared. This is my log screen

Log bloat with DH2.2.1-a

No crash, but latest.log is about 3gb large after 15 minutes of playing, clogged up with this line mostly:
[Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1286, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.'
[Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1286, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.'
Running ATM10 with EMI, betterF3 and DH added. Full prism modlist export attached....

using singleplayer LODs for a server with the same seed possible?

is it possible to use singleplayer LODs for a server? i've pregenerated about 4000 chunks using chunky (without DH) and would like to transform them there mfs to LODs for my server that has the same world seed (cause bobby expensive asf)

Problems with DH 2.3 Server side

Hey i just recently wanted to help with the testing of the nightly version of DH 2.3 Server side, i found series of problems with it. First of all, as #help-me server-side thread i tried to access config via /dh config but the command is not registered on any way on the server (see first pics, even on the server console itself doesnt exist) . Second a more relevant is that LOD generation won't start on any of the configs for server side, the f3 screen just debugs as task maybe are getting crea...
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lod building very slow

[System] [CHAT] Distant Horizons overloaded, too many chunks queued for updating. \nThis may result in holes in your LODs. \nPlease move through the world slower, decrease your vanilla render distance, slow down your world pre-generator, or increase the Distant Horizons' CPU load config. \nMax queue count [2500] ([500] per thread). maxed the cpu usage. What can I do, I tried a lot of things but I always get this +fps (massively drop) only when I play modded MC...
Solution:
Also alongside increased RAM allocation, you might want to use one of this GC flag sets: https://discord.com/channels/881614130614767666/1304910897658986570/1305234534492803165
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Vanilla Fog :(

i changed the config in BCLib and it did nothing what can cuase the fog???...

Does the mod support resource packs?

for example if my grass texture is snowy (white) and not default (green) will LODs be rendered as green or white?

Getting old gen garbage collections every 3 seconds

Occurs in both single- and multiplayer. Server crash log: https://mclo.gs/PyzrGb3 Spark profile before crash: https://spark.lucko.me/eyVlzhWo1E
Solution:
For some reason doesn't happen anymore. Will probably make a bug report if it happens again.

How do I fix this in the logs? (or is it unfixable)

I get some error logs in the minecraft logs regarding distant horizons resourcepacks(?), how do I fix this? ```diff -[15:14:42] [Render thread/ERROR]: Invalid path in mod resource-pack myresourcepack: myresourcepack:textures/gui/sprites/widget/LICENSE-Prospector, ignoring -[15:14:42] [Render thread/ERROR]:...
Solution:
/overdraw

Server plugin issues

I'm trying to install the plugin into my 1.21 paper server. My client is not loading LODs, and it says that the plugin isn't running in /plugins. Is there some kind of special setup it requires?
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I get shader artifact on y=66 and up

I use complimentary:reimagined 1st pic y=66+ 2nd pic y=65...
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2.3.0-b-dev M2 Max consistent & reproducible client crash

Hey, I have a dedicated server running fabric 1.20.1. We have multiple players. One has been having difficulties with DH & joining the server. If DH rendering is disabled, they are able to join the server and then even re-enable DH rendering. However, if they join with DH enabled outright they receive a full game crash. I will gather logs, but roughly it mentioned OPENGL buffer issues.

Does anyone know if you can turn off water reflections? Because it does weird things in LODs

In normal chunks the reflections work fine but in LODs it looks weird (I use complementary shaders)
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1.20.1

Why is distant horizon generating chunks in this way?
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