Distant Horizons

DH

Distant Horizons

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bug-report

Game crashes when I exit my SP world

I got a bunch of client side mods, it seems like the crash happens because of DH but I think its because of a mod incompatibility. Can someone look at the crash report and help me find the culprit?
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How to remove beacon beam?

Hello, i use sodium and sodium extra in which i use option to hide beacon beam. It works only when i'm in vanilla render distance area, but when i go far away and lantern become genereted by dh, beacon beam shows up again. Is there any way to prevent it?
Solution:
you can turn off beacon beams rendering in DH's settings, under advanced, graphics, generic rendering iirc

See through LOD's

I'm playing on a server with DH client side and I have these weird lines and see through chunks that stay in a radius around me. Shout if you need any other details like the mod list its livable but it kind of ruins the aesthetics of the map.
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chunks not loading in structures / trees

multiplayer & singleplayer (the problems happen on both) they only load in when i entre the chunks, however some chunks load with trees and structures when i didnt explore them...
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Strange artifacts with JJThundertothemax v5 (1.21.1) (SOLVED)

not sure if there are some compatibility issues that was not detected, never had this issue with DH before
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Chunks do not render when flying

When flying with elytra, the world does not load fast enough (if distant horizon is active). CPU is 100%. If I disable DH, world loads quickly. I did not preload the world, which is a realistic case. I want it to load in background. Hardware : Amd Ryzen 5600H 6 core 12 thread at 3.3 GHz (base) to 4.2 GHz (boost). It is a fairly common mid range CPU configuration and it is faster than mostly used CPUs (according to steam hw survey). Possible Resolutions : Automatically disable DH when CPU usage is 100% or better, detect when user is flying & only render in the direction of flight....
Solution:
I created a suggestion https://discord.com/channels/881614130614767666/1030106067604082718/threads/1358720892028321823 . Let me know if any changes are required.

Missing close part of LOD

Some player on my server are missing the closest part right after the vanilla render distance. My DH is working fine so I sent them my config file but the issue remains. They both have the latest version of Sodium. DH is installed server side as well, 1.21.5...
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Trying to fix overdraw.

I saw this in FAQ Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Quality BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high. ...

When will we see compatibility with seus shaders?

Is there a particular reason for this not being implemented?

Should I use C2ME with 4 cpu cores?

If I should, what are the ideal settings to use with c2me for 1.21.1 and distant horizons for 1.21.1? (4 cores dedicated to this server on an EPYC 7413, 12gb ddr5 ram; more cores wont be allocated to this server) For context, c2me ruins performance with usage preset set to 1.0 (+ all 4 threads dedicated to dh) I'd like to get a baseline understanding of optimal settings, if it's worth to keep. ...

Any setting higher than 1 in quality crashes the game

I use a Macbook Air M1 to play, and host a server on another machine in the house. I use DH with the modpack All The Mods 10 and have pregenned LOD on the server. Whenever I try to connect to the server from the client with a DH quality setting higher than 1, the game crashes. I can connect with quality 1 without the game crashing, but the game crashes as soon as I press the button increasing the quality. Logs: All The Mods 10 - 2.42 crashed. The logs have been uploaded to gnomebot.dev: latest.log | debug.log head / tail (~60k lines) | hs_err_pid40332.log | KubeJS: client.log / startup.log | crash_assistant_app.log | CurseForge: skip launcher...

How to access settings for DH?

Hello, Recently downloaded DH for the first time and i am having a hard time figuring out how to change things with it. Using fabric and sodium. Ya just can not find any way to change anything...
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Updated from DH 2.0.3aDev to DH 2.3.3, now not working

As stated from title, also went from oculus 1.6.15aDH to 1.8.0 to support the new DH version, now it refuses to render even with shaders off, rest of the mods havent changed at all, already tried clearing config file. Cannot for the life of me figure this out. Image shows whats happening. Any help MASSIVELY appreciated
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Stuttering Issue

Recently I made a basic fabric MC 1.21 modpack (in Modrinth app): including DH 2.2.1-a, Sodium 0.6.13, Noisium 2.3.0, Iris Shaders 1.8.8 (I plan to try and add bliss later), Faster Random 5.1.0, and C2ME 0.2.0+alpha.11.109. Overall it runs okay-ish in game, but I keep getting this stuttering that happens every few seconds. My frames vary a ton, from 35-85fps, and I’ve allocated 12GB of ram to the modpack within Modrinth. I’m pretty new to modding Minecraft and even newer to DH, so I’m not sure...

I can see transparent blocks through solid blocks

Hi there, I suddenly had this bug while everything was working fine. I can see all transparent blocks through solid blocks. I tried with several different shaders and the problem came back on all shaders that support DH and it disappeared with all shaders that did not support it. I have not seen anyone with this exact problem in forums or in faq channels and I do not know how to continue enjoying DH with shaders now. I tried tweaking settings, update my drivers, installing a newer version of DH...
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fog density doesnt seem to work

when changing fog density there's no visible change

SMP random long freezing and sometimes crashes

Running fabulously optimized. For some reason on the DH SMP and it alone, I get these regular random freezes in gameplay that usually last around 30 seconds to a minute, sometimes (rarely) more than that, either that or it crashes after some time of being frozen. Ram usage is at acceptable levels, game runs fine (300+ fps) outside of these freezes. It has to be something around the server because i've tried on other multiplayer servers and singleplayer worlds and they worked fine

How to extend beyond 4096 chunks

I have a 1:1 Hawaii map that is about to finish generating that spans 205K x 205K blocks in total... There's some ocean around it so maybe only need a bit more than 8192. I successfully changed it in my 1.21 profile, but for some reason, in 1.21.4 it keeps switching the config values back to 4096... am I doing something wrong?
Solution:
Make sure you have Allow Unsafe UI Values enabled

Server with very high ping

hello i saw the video about dh server side features like the idea very much but when i tried friends connecting on my server got unplayable ping more than 10 sec if nobody move for a while it get a little bit better like 1/2 full second latency ...
Solution:
Try reducing DH bandwidth limit server side You can also try reducing the server side CPU laod preset...