Cant keep up! Is the server overloaded?
Hey the server keeps getting this message running DH 2.3 on lithosphere world gen.
Distant generation is off
Used chunky to preload a little to test but the server still gets that same overloaded message when exploring
Is this normal for modded worlds running dh?...

Is Pregen on internal server supposed to be this slow?
I'm wondering if there are any settings I can turn on to speed it up, I have C2ME, lithium, faster random, noisium, modern fix.
Thank you....
Solution:
4096 chunks is huge, yes, this is expected

LODS dont load after I change a single setting
I changed the LOD quality setting and now the LODs that have taken hours to load are gone... plz helpp
Distant Horizons making my CPU (i7 14700k) go to 100% and then crashes in less than a minute
I just got it to load at all with the attached mod list (just Simply Opt and voice chat) but now it makes my CPU go to 100% when I load in a world and then crashes after about 30 seconds. It doesn't lag much in that time, I still get 100-120 fps. My CPU Load is on Balanced and even setting it to Low Impact it still uses 75% and stutters quite a bit. Is an i7 14700 meant to be struggling this hard with it?

Fails to load when opening a world (1.21.5)
Gives me an error in chat contained in this: https://justpaste.it/jfpgo
Not sure what to do. It's loaded some LoDs when this came up once, but only in one direction, and it hasn't done so since....
Solution:
as of two minutes ago, I suspect that it may have to do with using a config file for the nightly build (for 1.21.4 pre-full release) on the full release for 1.21.5
Server side via paper plugin performance
Hi I'm running the server side distant horizons plugin but it seems to get pretty bad performance.
It uses 3.68% of a tick with only 400 players connected. Attached a screenshot from our spark report and can provide the full report as well.
Is there any config settings I can tweak to increase performance? ...

?lost? rendered chunks because of diffrent dimension,
i was trying to fix overworld render showing in other datapack dimension, did the multiverse similiarity to 0,5 and now my whole overworld is blank even tho the DH file is still 500MB+
I can do commands cuz im the server owner if the prerender can help....

Server Pregen Rate Decreasing
Is the server pregen rate expected to decrease over time? if not is there a fix?
Also what are the values for the /dh config common.threadPreset command? For example, BALANCED is one....

Server issues
Hi I am hosting a server via apex hosting and distant horizons is not working. i did the alex cave fix also, went throught the github for the config i need to do server side, each player also has DH, No lods are loading still any help would be appreciated needed info is below
these showed up in console...
overworld is rendered in other dimension (vanilla datapack dimension, no mods, multiplayerDH2.1.0-a)
yea i've read FAQ and didnt find a fix
Solution:
multiverse dsimiliarity to 0,5 fixed it but idk if it will confuse something with other portals as it said

Distant Generation
Distant generation wont work
Solution:
Rendering is practically impossible to do on a server

what are the best terrain / structures mods for DH?
what are the best seeds for vanilla?
also, is there a mod with sky islands?...
carsh mid game
Task com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker$TrackedRunnable@2149e836 rejected from com.seibel.distanthorizons.core.util.threading.RateLimitedThreadPoolExecutor@10aa05df[Running, pool size = 4, active threads = 2, queued tasks = 4, completed tasks = 429]
can someone help me do a server with dh for me and my friends ?, ill pay
The truth is that there are many things and I don't understand anything. I would like to see if someone can do it and Ill pay them. im also pretty dumb to do al this kind of stuff
Documented Design
Hello,
For a course I am currently taking I require a Open Source project's design documentation, or in other words why certain choices were made during the development and why it is structured the way it is. While Distant Horizons has its code available on GitHub I cannot find anything like that. Where would I need to look to find it or something similar?...
Boxes around blocks with some shaders
I don't know know if this is a shader or DH problem, but some of the shaders I have tried (the one in the screenshot is Nostalgia VX) cause this weird rendering issue where there are boxes around nearby objects, and they disappear as you move closer. My primary shader is Photon, and it does not have this problem.
If this is a DH problem, is there a setting I can change to fix this? The version I have installed is 2.3.0 -b, and I'm playing on the server....
Solution:
/overdraw
