Distant Horizons

DH

Distant Horizons

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Adding DH compatibility to a shaderpack

Hello I recently started using a new shaderpack and if possilbe want to try and make it compatible with Distant Horizons. Im hoping the process will be easy as this shaderpack is very light only adding pixel accurate shadows and a water shader. It also has config for changing the darkness/brightness of day and night. There's also a "flat lighting" feature but that's disabled, so for the im using the vanilla light engine I think. https://modrinth.com/shader/miniature-shader...

chunks loading to slow

Can I somehow improve the speed for loading chunks? I would like to make a video with this world but I can't really do it because the world glitches out
Solution:
You can try decreasing vanilla RD, installing C2ME (if absent) and settings the Sodium threads to the max and disabling always defere chunk updates Though IDK how much the last 2 will help...

oculus 1.8.0 or above required, but 1.6.4 is the highest in 1.18.2

as the title says, im trying to load a forge modpack that is in 1.18.2 (DeceasedCraft) and i added distant horizons 2.3.0 as ive always wanted to use it but always had a dookie computer, and on the modpack it has oculus installed for shaders, but it only goes up to 1.6.4 in the minecraft version, is there a mod i can replace it with or do i have to remove either it or dh?
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errors with DHS plugin

problem: server is processing chunks super slowly, i've tested the scheduler threads variable and 8 seems to be better than 2 (we have 40GB ram), but there's still times where the server just stops loading chunks. TPS keeps tanking i've attached an excerpt of one of the errors i've been getting, which happened with both 2 and 8 scheduler threads. what i'm gathering from the error log is that something is using synchronous chunk loading? server info: paper 1.21.4 behind bungeecord proxy, i've attached the list of plugins...

Do players need to install DH if I install its server plugin? 1.20.1, Forge 47.3.5 Valhelsia 6.2.2

Hey all, I've been running DH client-side for a while now and wanted to add it to my Valhelsia 6 server instance, before I did so however I was wondering if this'd mean client-side players would need to redownload the entire pack/download DH's client-side version or could they continue to play without worry of server-player incompatibility?

Getting low fps with Distant Horizon while I normally get 200fps I get 60 with DH, even with 64 rend

Getting low fps with Distant Horizon while I normally get 200fps I get 60 with DH, even with 64 render distance

Chunk generation very slow when using DH on my private server

Hello, today I created a new 4GB ram server running on Paper. I installed server-side the last DHS 0.8.1 1.21.4 release and I've also tried the last 1.21.4 nightly build. Also I have the latest fabric release 2.3.0-b-1.21.4. When I'm using the mod client-side, regular new chunks start to generate very slowly. Even when just walking. This doesn't happen on singleplayer. Do I need to increase ram or request a better CPU for my server? Is there something I can do? When I disable the mod client-side...

Does anyone know how to fix this problem in the server console?

Solution:
It is normal for the stable plugin version This is fixed in plugin nightly...
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LOD doesn't work -- dark edges but not dark chunks

Basically the mod doesn't work? So when it's enabled the edges are dark. But I've played with this mod and have had the dark chunks bug and it's not that, it simply doesn't load beyond the normal render distance, but it does add a weird border. The first one is when the mod is enabled, the other is when it's disabled. Is embeddium by any chance incompatible here? Mod list included....
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Is there an "Optimization Guide" anywhere?

Specifically asking if there's a guide to help you determine the best performance you can achieve without lag

New DH Update (Chunk Fade in) Not Working

Ive read 2 other accounts of this happening but in a slightly different way any was not answered nor did it help my problem. Attatched is the problem I've been having with the new 2.3 beta update released a little while ago. As you can see in the video, there is no fading for the chunks coming into my render distance. I have tried both BSL and Complementary shaders but to no avail. Even tried reinstalling DH a couple times but nothing. Even tried disabling c2me to see if it was the problem, but...

Dark Chunks on Westeroscraft 1.18 Forge server

I updated from an older version of DH 2.3.0-b RC2 and now my LODs are not loading and the few that are around me blackened.
Solution:
DH failed to move the LODs to the new location You will have to do this manually Move/copy every file from: C:\Users\Stephen\Documents\Curse\Minecraft\Instances\WesterosCraft Preview ModPack\Distant_Horizons_server_data\WesterosCraft+1%2E18%2E2+Dev\overworld to ...
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Vanilla Fade Mode does nothing regardless of chosen setting?

Title. Attached picture is using Complementary Reimagined shaders, a compatible shader, on a NeoForge server. This screenshot is taken with the Vanilla Fade Mode set to double-pass, but you can see the hard boundary. I am on this server with my girlfriend, and she has identical mods as well as identical settings. This abrupt boundary is not there for her. I'm hesitantly guessing that this is a problem regarding the graphics card I have, since it's a very new release, but I'm really hoping the answer is easier than that. Mods:...
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DH generation not updating

Got the latest DHS 0.8.1 server jar on my paper server and got the latest mod version on my game. When I stand near my build it shows the updated paths and roads we've planned, but when I fly away they don't seem to stay in the DH terrain, as if it's not updating? Has anyone seen this before?...
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Question about multiplayer

when you use it in multiplayer without it being ran on the server itself does that mean its incapable of saving the chunks you generate by running around so every time you load in youll have to generate them again? or does it still save them for later use like in singleplayer? would just like clarification on that sorry if i missed it in the FAQ

Updating from DH 2.1 to 2.3 server-side

Hello! I ran a MC 1.20.4 Fabric server for 2 players some time ago (dedicated server, not through a hosting site), both clients had DH 2.1.2-a installed. However, I am now updating to MC 1.21.1 and with the new DH multiplayer support, I was wondering about the best way of integrating it. Do I copy the DH databases of both players into the DH MP folder? Do I merge the databases and then import it into the folder? Or will the server automatically receive the previously rendered areas from both clients and merge it itself? Or is it safer to just keep it as a client-side mod only? I don't want to corrupt anything since the world is huge and it would be a shame if it had to be re-rendered. Thanks!...
Solution:
First, make a backup, so it's not an issue if the LODs get messed up. Then I would just move the LODs from the person who explored the most to the server.

Acces violation crash when entering world

Crash happens at the end of the loading screen, before the world appears. I've tried updating drivers, updating fabric, removing other mods and also the latest nightly version of DH, nothing helped. The problem seems to be amd-specific, since it doesn't happen on my laptop with intel/nvidia. log: https://mclo.gs/2ACmvHT there's nothing in the crash reports directory, this is the closest thing I could find: https://mclo.gs/5l14XpW...

DH only extends render distance by a little

Distant horizons on a server (problem also occurs on single player) 1.20.1 Both with and without shaders...
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