DH keeps generating LODs as patchy islands

Server Side not generating distance tiles, but works on single player.
how do i not have gaps in my render?

Locked chest issue
Crash when entering servers
[21:07:35] [Render thread/ERROR]: Couldn't load overlays metadata: DataResult.Error['Failed to parse either. First: Not a number: {"min_inclusive":22,"mas_inclusive":43}; Second: Failed to parse either. First: Not a json array: {"min_inclusive":22,"mas_inclusive":43}; Second: No key max_inclusive in MapLike[{"min_inclusive":22,"mas_inclusive":43}]': class_8617[overlays=[]]]
[21:07:35] [Render thread/ERROR]: Couldn't load overlays metadata: DataResult.Error['Failed to parse either. First: Not a number: {"min_inclusive":22,"mas_inclusive":43}; Second: Failed to parse either. First: Not a json array: {"min_inclusive":22,"mas_inclusive":43}; Second: No key max_inclusive in MapLike[{"min_inclusive":22,"mas_inclusive":43}]': class_8617[overlays=[]]]
Server side performance for medium smp servers?
Distant Horizons on Kinetic Server Hosting is Renaming Itself
Help w/ Distant Horizons (Getting it to Work)
server side and client side, using beta, not rendering beyond normal MC

Anyone know how to make shadows more seemless?

Found ghost/duplicate trees

whats the recommended ammount of threads/cores and memory for DH itself?
Server-side support error on paper server running 1.21.1
Does DH pregen actually generate chunks, or only LODS when installed on a server?
Server side plugin question
Constant OpenGL debug message logspam when rendering world
Shaders not working with DH

"Show Generation Progress" Doesn't Show Generation Progress In Chat Or Overlay
Distant Horizons 2.3.0-b - Excessive OpenGL GL_INVALID_OPERATION Errors