Crash TESSELATION_SHADERS
I have the following setup:
Minecraft Version 1.20.1
Fabric 0.16.5
Modpack: Prominence II RPG
Iris: 1.7.5...
Solution:
I got a fix from the iris discord. I had to upgrade iris compat to a higher version. I was on 1.1.2 and upgraded to 1.1.4, this fixed the issue (for now)
How can i move singleplayer world LOD's to the multiplayer folder?
Hello, i want to make a server for 2 other people to join, and in preparation i loaded up a singeplayer world, generated a reasonable amount of LODs, and now want to (through mediafire/google drive) give them my LOD files so that they could, without generating the LODs themselves, already have the LODs ready for multiplayer. All of this is very simple but i just don't know where the multiplayer LODs are stored. Can i just take my singleplayer LOD files, move them over into the multiplayer one (g...
Cannot enable DH fog in latest nightly build
Clicking it does nothing, and enabling vanilla fog also does not seem to do anything.
This is in multiplayer....

LODs kind off draw over the rest of the world
I'm having a hard time to describe what's happening, so please take a look at the attached screenshot.
This happens after I alt + tab -ed out and in of the game. Reloading the save fixes the issue, untill I alt + tab again.
The LOD chunks kind off render over the rest of the world, but not really.
...

Odd Nether LODs, High Vertical Quality
Is there a simple fix to this? Didn't encounter this in the previous iteration of my modpack as often.

Question about entities
Iβm working on a prototype that requires very low vanilla render distances. This is fine because the vast majority of the world is rendered with DH. But, entities are a crucial issue as they donβt render past the vanilla render distance. Is there any way (mod, etc.) to force render entities past the vanilla render distance?
[DHS] Paper Server does not load LODs with services like TCPShield
I am running a 1.21.1 PaperMC server on my PC that me and my friends are connected to via TCPShield and port forwarding. I want to install the DHS plugin on it. The DHS plugin works as intended when I don't use/route through TCPShield and connect directly to my IP and port, but I would like to use it in conjunction with TCPShield. I have limited knowledge and maybe it's something obvious. I would like to know why a setup like this isn't working.
Lag spikes when turning
What can I do to mitigate lag spikes when turning? It happens even when rendering is off. And to confirm it's from DH, uninstalling it removes the spikes. And some people say this is a common DH issue. Are there plans to fix this?
DH and Iris not compatible with its so called "compatible version"
I keep trying to play a mod-pack that I've been on for a few weeks, and I've recently wanted to up my chunk render count with DH, but sadly it says its not compatible with Iris 1.7.3-1.21.1, and it tells me to install Iris 1.7.3-1.21.1

Weird tall towers of blocks all around.
I see these towers of blocks all around my world is there a way to fix it also when i go right next to them i phase right through.

Just a normal question
Can a Ryzen 5 5600X and RTX 4060 Ti 16GB run DH with a nice performance with shaders?
Server showing is the server overloaded even with 5 GB of ram allocated to it
Hey I've hosted a server on azure and have dh on it, and no other big plugins, just simple ones like simple sit and login security, still it shows is the server overloaded? running 8567ms behind.. how can I fix it?
Glowing LOD's in Singleplayer with BSL Shaders
Single Player DH version 2.1.0 and BSL Shaders version 8.3
I have about 200 other mods installed but none of them change the lighting system or chunk rendering so I doubt any of them are related. I will provide a full mod list if needed though
Messed with practically every one of the Distant Horizons settings and shader settings and nothing fixes the issue. Most of the settings don't actually seem to change anything at all. I started with the most recent version of Distant Horizons and downgraded to see if that would fix it, but it didn't change anything. Multiple versions of BSL shaders also had the same problem....
Solution:
Solved it myself. For anyone who has this issue in the future since I saw it unsolved on a few other posts
Using Oculus 1.6.5 with Distant Horizons 2.2+ and BSL shaders seems to be the cause of this issue. Upgrade Oculus to 1.7.0 and downgrade Distant Horizons to 2.1.0 or 2.1.2
As of right now Oculus 1.7.0 doesn't work with Distant Horizons 2.2+ and just causes the game to crash repeatedly on startup. If it has since been updated and you can get it to work, Oculus 1.7.0 and Distant Horizons 2.2+ is the ideal setup. ...

Enigmatica 6 Expert Distant Generation Crash To Desktop
If anyone that has more time spent working with this mod than myself I would very much appreaciate if anyone could figure out the cause of the CTD when you load the E6E pack with distant horizons. Upon loading a world itself, the game wont actually crash if the "Distant Generation" is turned off, but as soon as it is enabled the game will quickly crash to desktop. Its the only mod i've added to the pack and I went to the modcompat general and didn't see any that matched the list. If anyone ran i...
DH will not load certain chunks no matter what
These chunks were loaded with no issue, after playing in the area for a while they now wont work with DH.
I have "Quality Preset" to "High"
I have "CPU Load" to "I paid for the whole CPU"
I have "Disable Unchanged Chunk Check" to "False"
...

best way to optimize fps
how can i optimize fps so it is stable and not laggy i have a high end computer (rtx 4090 ryzen 7800x3d 32gb ram)